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authortylermurphy534 <tylermurphy534@gmail.com>2022-11-06 15:12:42 -0500
committertylermurphy534 <tylermurphy534@gmail.com>2022-11-06 15:12:42 -0500
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diff --git a/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiSpawnInVert.cginc b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiSpawnInVert.cginc
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+++ b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiSpawnInVert.cginc
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+#ifndef POI_SPAWN_IN_FRAG
+ #define POI_SPAWN_FRAG
+
+ #ifndef SPAWN_IN_VARIABLES
+ #define SPAWN_IN_VARIABLES
+
+ float3 _SpawnInGradientStart;
+ float3 _SpawnInGradientFinish;
+ fixed _SpawnInAlpha;
+ fixed _SpawnInNoiseIntensity;
+ float3 _SpawnInEmissionColor;
+ float _SpawnInEmissionOffset;
+ float _SpawnInVertOffset;
+ float _SpawnInVertOffsetOffset;
+ float _EnableScifiSpawnIn;
+
+ #endif
+ //sampler2D _SpawnInNoiseVert; float4 _SpawnInNoiseVert_ST;
+
+ float calculateGradientValueVert(float3 start, float3 finish, float3 localPos)
+ {
+ return inverseLerp3(start, finish, localPos);
+ }
+
+ void applySpawnInVert(inout float4 worldPos, inout float4 localPos, float2 uv)
+ {
+ UNITY_BRANCH
+ if (_EnableScifiSpawnIn)
+ {
+ float noise = 0;
+ float gradient = calculateGradientValueVert(_SpawnInGradientStart, _SpawnInGradientFinish, localPos);
+ float inverseGradient = 1 - gradient;
+ float alpha = gradient - _SpawnInAlpha - noise;
+ worldPos.xyz += saturate(inverseGradient + _SpawnInAlpha + _SpawnInVertOffsetOffset -1) * float3(0, _SpawnInVertOffset, 0);
+ localPos.xyz = mul(unity_WorldToObject, worldPos);
+ }
+ //float noise = tex2Dlod(_SpawnInNoise, float4(TRANSFORM_TEX(uv, _SpawnInNoise))).r * _SpawnInAlpha * _SpawnInNoiseIntensity;
+ }
+
+#endif \ No newline at end of file