diff options
| author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
|---|---|---|
| committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
| commit | eb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch) | |
| tree | efd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiOutlineVert.cginc | |
| download | unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.gz unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.bz2 unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.zip | |
move to self host
Diffstat (limited to 'VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiOutlineVert.cginc')
| -rw-r--r-- | VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiOutlineVert.cginc | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiOutlineVert.cginc b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiOutlineVert.cginc new file mode 100644 index 00000000..dc3fa7ef --- /dev/null +++ b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiOutlineVert.cginc @@ -0,0 +1,90 @@ +#ifndef OutlineVert + #define OutlineVert + + #include "CGI_PoiV2F.cginc" + + uint _OutlineMode; + float4 _OutlinePersonaDirection; + float4 _OutlineDropShadowOffset; + float _OutlineUseVertexColors; + float _OutlineFixedSize; + + sampler2D _OutlineMask; float4 _OutlineMask_ST; + v2f vert(appdata v) + { + UNITY_SETUP_INSTANCE_ID(v); + v2f o; + UNITY_INITIALIZE_OUTPUT(v2f, o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.uv0.xy = v.uv0.xy; + o.uv0.zw = v.uv1.xy; + o.uv1.xy = v.uv2.xy; + o.uv1.zw = v.uv3.xy; + + #ifdef POI_MIRROR + applyMirrorRenderVert(v.vertex); + #endif + + o.uv0.xy = v.uv0 + _OutlineGlobalPan.xy * _Time.y; + float outlineMask = 1; + #ifndef SIMPLE + outlineMask = poiMax(tex2Dlod(_OutlineMask, float4(TRANSFORM_TEX(o.uv0.xy, _OutlineMask) + _Time.x * _OutlineTexturePan.zw, 0, 0)).rgb); + #endif + UNITY_BRANCH + if (_OutlineUseVertexColors == 0) + { + o.normal = UnityObjectToWorldNormal(v.normal); + } + else + { + o.normal = UnityObjectToWorldNormal(v.color); + } + half offsetMultiplier = 1; + half distanceOffset = 1; + UNITY_BRANCH + if(_OutlineFixedSize) + { + distanceOffset *= distance(_WorldSpaceCameraPos, mul(unity_ObjectToWorld, v.vertex).xyz); + } + + float3 offset = o.normal * (_LineWidth / 100) * outlineMask * distanceOffset; + + UNITY_BRANCH + if(_OutlineMode == 2) + { + float3 lightDirection = poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz); + offsetMultiplier = saturate(dot(lightDirection, o.normal)); + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if(_OutlineMode == 3) + { + half3 viewNormal = mul((float3x3)UNITY_MATRIX_V, o.normal); + offsetMultiplier = saturate(dot(viewNormal.xy, normalize(_OutlinePersonaDirection.xy))); + + offset *= offsetMultiplier; + offset *= distanceOffset; + } + else if(_OutlineMode == 4) + { + offset = mul((float3x3)transpose(UNITY_MATRIX_V), _OutlineDropShadowOffset); + offset *= distanceOffset; + } + + o.worldPos = mul(unity_ObjectToWorld, v.vertex) + float4(offset, 0); + o.modelPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1)); + o.pos = UnityWorldToClipPos(o.worldPos); + o.grabPos = ComputeGrabScreenPos(o.pos); + o.angleAlpha = 1; + #ifdef POI_RANDOM + o.angleAlpha = ApplyAngleBasedRendering(o.modelPos, o.worldPos); + #endif + + UNITY_TRANSFER_SHADOW(o, o.uv0); + UNITY_TRANSFER_FOG(o, o.pos); + return o; + } + +#endif
\ No newline at end of file |