diff options
| author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
|---|---|---|
| committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
| commit | eb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch) | |
| tree | efd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiData.cginc | |
| download | unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.gz unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.bz2 unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.zip | |
move to self host
Diffstat (limited to 'VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiData.cginc')
| -rw-r--r-- | VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiData.cginc | 188 |
1 files changed, 188 insertions, 0 deletions
diff --git a/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiData.cginc b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiData.cginc new file mode 100644 index 00000000..be2138b5 --- /dev/null +++ b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiData.cginc @@ -0,0 +1,188 @@ +#ifndef POI_DATA + #define POI_DATA + + float _ParallaxBias; + + void calculateAttenuation(v2f i) + { + #if defined(POINT) || defined(SPOT) + POI_LIGHT_ATTENUATION(attenuation, shadow, i, i.worldPos.xyz) + poiLight.additiveShadow = shadow; + #else + UNITY_LIGHT_ATTENUATION(attenuation, i, i.worldPos.xyz) + #endif + poiLight.attenuation = attenuation; + } + + void calculateLightingData(in v2f i) + { + #ifdef FORWARD_BASE_PASS + //poiLight.color = saturate(_LightColor0.rgb) + saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb))); + float3 magic = saturate(ShadeSH9(normalize(unity_SHAr + unity_SHAg + unity_SHAb))); + float3 normalLight = saturate(_LightColor0.rgb); + poiLight.color = saturate(magic + normalLight); + #else + #if defined(POINT) || defined(SPOT) + poiLight.color = _LightColor0.rgb; + #endif + #endif + + #ifdef VERTEXLIGHT_ON + float4 toLightX = unity_4LightPosX0 - i.worldPos.x; + float4 toLightY = unity_4LightPosY0 - i.worldPos.y; + float4 toLightZ = unity_4LightPosZ0 - i.worldPos.z; + float4 lengthSq = 0; + lengthSq += toLightX * toLightX; + lengthSq += toLightY * toLightY; + lengthSq += toLightZ * toLightZ; + + float4 lightAttenSq = unity_4LightAtten0; + float4 atten = 1.0 / (1.0 + lengthSq * lightAttenSq); + float4 vLightWeight = saturate(1 - (lengthSq * lightAttenSq / 25)); + poiLight.vAttenuation = min(atten, vLightWeight * vLightWeight); + + poiLight.vDotNL = 0; + poiLight.vDotNL += toLightX * poiMesh.normals[1].x; + poiLight.vDotNL += toLightY * poiMesh.normals[1].y; + poiLight.vDotNL += toLightZ * poiMesh.normals[1].z; + + float4 corr = rsqrt(lengthSq); + poiLight.vDotNL = max(0, poiLight.vDotNL * corr); + poiLight.vAttenuationDotNL = poiLight.vAttenuation * poiLight.vDotNL; + + for (int index = 0; index < 4; index ++) + { + poiLight.vPosition[index] = float3(unity_4LightPosX0[index], unity_4LightPosY0[index], unity_4LightPosZ0[index]); + + float3 vertexToLightSource = poiLight.vPosition[index] - poiMesh.worldPos; + poiLight.vDirection[index] = normalize(vertexToLightSource); + //poiLight.vAttenuationDotNL[index] = 1.0 / (1.0 + unity_4LightAtten0[index] * poiLight.vDotNL[index]); + poiLight.vColor[index] = unity_LightColor[index].rgb; + poiLight.vHalfDir[index] = Unity_SafeNormalize(poiLight.vDirection[index] + poiCam.viewDir); + poiLight.vDotNL[index] = dot(poiMesh.normals[1], -poiLight.vDirection[index]); + poiLight.vCorrectedDotNL[index] = .5 * (poiLight.vDotNL[index] + 1); + + #ifdef POI_VAR_DOTLH + poiLight.vDotLH[index] = saturate(dot(poiLight.vDirection[index], poiLight.vHalfDir[index])); + #endif + + #ifdef POI_VAR_DOTNH + poiLight.vDotNH[index] = saturate(dot(poiMesh.normals[1], poiLight.vHalfDir[index])); + #endif + } + #endif + + #ifdef FORWARD_BASE_PASS + poiLight.direction = normalize(_WorldSpaceLightPos0 + unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz); + #else + #if defined(POINT) || defined(SPOT) + poiLight.direction = normalize(_WorldSpaceLightPos0.xyz - i.worldPos); + #endif + #endif + + poiLight.halfDir = normalize(poiLight.direction + poiCam.viewDir); + + #ifdef POI_VAR_DOTNH + poiLight.dotNH = saturate(dot(poiMesh.normals[1], poiLight.halfDir)); + #endif + + #ifdef POI_VAR_DOTLH + poiLight.dotLH = saturate(dot(poiLight.direction, poiLight.halfDir)); + #endif + + poiLight.nDotV = dot(poiMesh.normals[1], poiCam.viewDir); + poiLight.N0DotV = dot(poiMesh.normals[0], poiCam.viewDir); + poiLight.nDotL = dot(poiMesh.normals[1], poiLight.direction); + poiLight.nDotH = dot(poiMesh.normals[1], poiLight.halfDir); + poiLight.lDotv = dot(poiLight.direction, poiCam.viewDir); + poiLight.lDotH = dot(poiLight.direction, poiLight.halfDir); + } + + float3 CreateBinormal(float3 normal, float3 tangent, float binormalSign) + { + return cross(normal, tangent.xyz) * (binormalSign * unity_WorldTransformParams.w); + } + + void InitializeMeshData(inout v2f i, uint facing) + { + poiMesh.normals[0] = normalize(i.normal); + poiMesh.binormal = CreateBinormal(i.normal, i.tangent.xyz, i.tangent.w); + poiMesh.tangent = i.tangent.xyz; + + #ifndef OUTLINE + if (!facing) + { + poiMesh.normals[0] *= -1; + poiMesh.tangent *= -1; + poiMesh.binormal *= -1; + } + #endif + + poiMesh.worldPos = i.worldPos; + poiMesh.localPos = i.localPos; + poiMesh.barycentricCoordinates = i.barycentricCoordinates; + poiMesh.uv[0] = i.uv0.xy; + poiMesh.uv[1] = i.uv0.zw; + poiMesh.uv[2] = i.uv1.xy; + poiMesh.uv[3] = i.uv1.zw; + + #ifdef POI_UV_DISTORTION + poiMesh.uv[4] = calculateDistortionUV(i.uv0.xy); + #else + poiMesh.uv[4] = poiMesh.uv[0]; + #endif + + poiMesh.vertexColor = i.vertexColor; + #if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON) + poiMesh.lightmapUV = i.lightmapUV; + #endif + poiMesh.modelPos = i.modelPos; + + #ifdef FUR + poiMesh.furAlpha = i.furAlpha; + #endif + } + + void initializeCamera(v2f i) + { + poiCam.viewDir = normalize(_WorldSpaceCameraPos - i.worldPos); + poiCam.forwardDir = getCameraForward(); + poiCam.worldPos = _WorldSpaceCameraPos; + poiCam.distanceToModel = distance(poiMesh.modelPos, poiCam.worldPos); + poiCam.distanceToVert = distance(poiMesh.worldPos, poiCam.worldPos); + poiCam.grabPos = i.grabPos; + poiCam.screenUV = calcScreenUVs(i.grabPos); + poiCam.clipPos = i.pos; + #if defined(GRAIN) + poiCam.screenPos = i.screenPos; + #endif + + poiCam.tangentViewDir = normalize(i.tangentViewDir); + poiCam.tangentViewDir.xy /= (poiCam.tangentViewDir.z + _ParallaxBias); + } + + void calculateTangentData() + { + poiTData.tangentTransform = float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0]); + poiTData.tangentToWorld = transpose(float3x3(poiMesh.tangent, poiMesh.binormal, poiMesh.normals[0])); + } + + void InitData(inout v2f i, uint facing) + { + UNITY_SETUP_INSTANCE_ID(i); + + calculateAttenuation(i); + + InitializeMeshData(i, facing); + initializeCamera(i); + calculateTangentData(); + } + + void CalculateReflectionData() + { + #if defined(_METALLICGLOSSMAP) || defined(_COLORCOLOR_ON) + poiCam.reflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[1]); + poiCam.vertexReflectionDir = reflect(-poiCam.viewDir, poiMesh.normals[0]); + #endif + } +#endif
\ No newline at end of file |