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| author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
|---|---|---|
| committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
| commit | eb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch) | |
| tree | efd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiBulge.cginc | |
| download | unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.gz unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.bz2 unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.zip | |
move to self host
Diffstat (limited to 'VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiBulge.cginc')
| -rw-r--r-- | VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiBulge.cginc | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiBulge.cginc b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiBulge.cginc new file mode 100644 index 00000000..21f0c00c --- /dev/null +++ b/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiBulge.cginc @@ -0,0 +1,38 @@ +#ifndef POI_BULGE + #define POI_BULGE + + #ifndef POI_CAMERA_DEPTH + #define POI_CAMERA_DEPTH + sampler2D _CameraDepthTexture; + #endif + + sampler2D _BulgeMask; + float _BuldgeFadeLength; + float _BuldgeHeight; + + void bulgyWolgy(inout v2f o) + { + float depth = DecodeFloatRG(tex2Dlod(_CameraDepthTexture, float4(o.grabPos.xy / o.grabPos.w, 0, 0))); + float bulgeMask = tex2Dlod(_BulgeMask, float4(o.uv0.xy, 0, 0)); + depth = Linear01Depth(depth); + + float intersect = 0; + if (depth != 1) + { + float diff = distance(depth, Linear01Depth(o.pos.z / o.pos.w)); + if(diff > 0) + { + intersect = 1 - smoothstep(0, _ProjectionParams.w * _BuldgeFadeLength, diff); + } + } + float4 offset = intersect * _BuldgeHeight * float4(o.normal, 0); + + offset = IsInMirror() ? 0: offset; + offset *= bulgeMask; + + o.worldPos = mul(unity_ObjectToWorld, o.localPos) + offset; + o.localPos = mul(unity_WorldToObject, o.worldPos); + o.pos = UnityObjectToClipPos(o.localPos); + } + +#endif
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