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author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
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committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
commit | eb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch) | |
tree | efd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3AvatarsLegacy/Assets/Resources/RalivDynamicPenetrationSystem/Instructions_CustomModel.txt | |
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Diffstat (limited to 'VRCSDK3AvatarsLegacy/Assets/Resources/RalivDynamicPenetrationSystem/Instructions_CustomModel.txt')
-rw-r--r-- | VRCSDK3AvatarsLegacy/Assets/Resources/RalivDynamicPenetrationSystem/Instructions_CustomModel.txt | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/VRCSDK3AvatarsLegacy/Assets/Resources/RalivDynamicPenetrationSystem/Instructions_CustomModel.txt b/VRCSDK3AvatarsLegacy/Assets/Resources/RalivDynamicPenetrationSystem/Instructions_CustomModel.txt new file mode 100644 index 00000000..a5802e76 --- /dev/null +++ b/VRCSDK3AvatarsLegacy/Assets/Resources/RalivDynamicPenetrationSystem/Instructions_CustomModel.txt @@ -0,0 +1,53 @@ +To set up a custom penetrator: + +Run the Penetrator Setup Tool at Tools > Raliv > Create Penetrator. + +Drag your Custom Penetrator Model from the scene into the "My Model" slot. + +Drag the White Base dot to the center of the base of the model (Everything in front of that dot will move during penetration). + +Drag the Blue Tip dot to the center of the tip of your model. + +Press "Generate Custom Model!". + + +Manual Model Setup: + +Remove all bones and make sure the mesh is not a child component of an armature or another object in blender. + +Position your mesh in blender with the penetrator's tip facing toward the positive Z axis (This is straight up to the sky). It's origin should be in the center of the base. Everything above the origin will deform, and everything below will not. + +Apply all transforms with Object > Apply > All Transforms. + +Export to Unity. and Place it into the prefab with the default penetrator. + +Set its position and rotation to 0,0,0 and 0,0,0. (It should now point the same direction as the default penetrator) + +hide or delete the default penetrator. + +Set the scale to 1, 1, 1. + +It might be the wrong scale now! Simply select the asset and adjust it's Scale Factor until it is back to an appropriate size (You might need 0.01 or 100). + +Apply the Penetrator material to it. + +Adjust the length slider to the length of your penetrator (I suggest turning it to zero, and slowly raising it until the entire penetrator shows). + +Adjust the light intensity to the same length value. + +When Modeling your own penetrator, it needs to be quite straight. Curvature can be added with the curvature sliders. + + +COMMON ISSUES +Scale is not 1, 1, 1: +Set the scale to 1,1,1 and adjust it to your liking with the asset's Scale Factor option. + +It deforms really weird: +Ensure the position and rotation of your model are 0,0,0 and 0,0,0. + +It is pointing the wrong direction: +Go back to blender and ensure it is not bone animated or in an object hierarchy, and that the tip points toward positive Z (the sky) + +A whole lot of crazy stuff is happening: +Maybe you updated from an old version and need to delete the Dynamic Penetration System folder and install the new one fresh. +Maybe something I did not anticipate is happening, Send me a message and I will do my best to help!
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