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use std::{time::Duration, collections::HashSet};

use axum::extract::ws::WebSocket;
use tokio::sync::mpsc;

mod websocket;
mod messages;
mod handle;

use messages::{ClientMessage, ServerMessage};

pub enum RoomMessage {
	Add(WebSocket),
	Remove(usize),
	WsMessage(usize, ClientMessage),
}

pub type Client = mpsc::Sender<ServerMessage>;
pub type Clients = Vec<Option<Client>>;

pub type Room = mpsc::Sender<RoomMessage>;

// spawns a task for the room that listens for incoming messages from websockets as well as connections and disconnections
pub fn start_room(room_id: String, room_service: super::rooms::RoomService) -> Room {
	let (tx, rx) = mpsc::channel::<RoomMessage>(20);
	
	let txret = tx.clone();
	
	tokio::spawn(room_task(tx, rx, room_id, room_service));
	
	txret
}

async fn room_task(tx: mpsc::Sender<RoomMessage>, mut rx: mpsc::Receiver<RoomMessage>, room_id: String, room_service: super::rooms::RoomService) {
	let mut ws = Vec::new();
	let mut state_requests = HashSet::new();
	let mut pending: Vec<(Option<usize>, Option<usize>)> = Vec::new();
	
	while let Some(message) = rx.recv().await {
		match message {
			RoomMessage::Add(w) => { // a new connection is added
				// create channels for the websocket and start a task to send and receive from it
				let (wstx, wsrx) = mpsc::channel(5);
				let id = ws.len();
				ws.push(Some(wstx));
				tokio::spawn(websocket::start_ws(w, id, tx.clone(), wsrx));
				
				if conn_count(&ws) < 2 { // the first connection is on frame 0
					handle::send_connections(&mut ws, Some(id), None, 0).await;
				} else {
					// connections need to be added on a specific frame
					// so ask the clients for a frame to put this event on
					broadcast(&mut ws, ServerMessage::FrameRequest, Some(id)).await;
					pending.push((Some(id), None));
				}
			},
			RoomMessage::Remove(id) => { // a connection is closed (sent by the websocket task on exiting)
				// only remove it if it exists
				if let Some(item) = ws.get_mut(id) {
					*item = None;
				};
				let count = conn_count(&ws);
				if count == 0 { // remove rooms once they become empty
					room_service.send(super::rooms::RoomServiceRequest::Remove(room_id.clone())).await.ok();
					break;
				}
				
				// disconnections happen on a specific frame, ask the clients for a frame
				broadcast(&mut ws, ServerMessage::FrameRequest, None).await;
				pending.push((None, Some(id)));
			},
			RoomMessage::WsMessage(id, msg) => { // new data from a websocket
				handle::handle(&mut ws, &mut state_requests, &mut pending, id, msg).await;
			}
		}
	}
}

// send the websocket to the room task
pub async fn add_connection(tx: &Room, ws: WebSocket) {
	tx.send_timeout(RoomMessage::Add(ws), Duration::from_secs(1)).await.ok();
}

pub fn conn_count(v: &Clients) -> usize {
	v.iter().filter(|i| i.is_some()).count()
}

// send a message to all or some of the clients, in parallel rather than series,
// based on a callback
pub async fn send(v: &mut Clients, create_message: impl Fn(usize, &Client) -> Option<ServerMessage>) -> usize {
	let tasks = v.iter()
		.enumerate()
		.map(|(id, c)| {
			// send to existing clients
			let Some(client) = c.clone() else {
				return None;
			};
			
			let Some(msg) = create_message(id, &client) else {
				return None;
			};
			
			Some(tokio::spawn(async move {
				client.send(msg).await.ok();
			}))
		});
	
	let count = tasks.len();
	// make sure all the tasks complete
	for task in tasks {
		if let Some(t) = task {
			t.await.ok();
		}
	}
	
	count
}

// send a message to all the websockets in the room (optionally excluding one)
pub async fn broadcast(v: &mut Clients, msg: ServerMessage, except: Option<usize>) -> usize {
	send(v, |id, _client| {
		if Some(id) == except {
			return None;
		}
		
		Some(msg.clone())
	}).await
}