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use serde::{Serialize, Deserialize};
use serde_json::Value;
#[derive(Deserialize, Clone, Debug)]
#[serde(tag = "type")]
pub enum ClientMessage {
#[serde(rename = "frame")]
Frame {
frame: u64,
},
#[serde(rename = "input")]
Input {
data: Value,
frame: u64,
},
#[serde(rename = "requeststate")]
RequestState {
connection: Option<usize>,
frame: u64,
},
#[serde(rename = "state")]
State {
state: Value,
frame: u64,
},
#[serde(rename = "ping")]
Ping {
frame: u64,
},
}
#[derive(Serialize, Clone, Debug)]
#[serde(tag = "type")]
pub enum ServerMessage {
#[serde(rename = "framerequest")]
FrameRequest,
#[serde(rename = "connections")]
Connections {
connections: Vec<usize>,
added: Option<usize>,
removed: Option<usize>,
id: usize,
frame: u64,
},
#[serde(rename = "input")]
Input {
data: Value,
frame: u64,
connection: usize,
},
#[serde(rename = "requeststate")]
RequestState {
frame: u64,
},
#[serde(rename = "state")]
State {
state: Value,
frame: u64,
connection: Option<usize>,
},
#[serde(rename = "pong")]
Pong {
frame: u64,
},
#[serde(rename = "error")]
Error {
error: String,
},
}
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