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import { Wall, ItemType, Map, Maps, Items } from "./types.js"
export const getItemKey = (
x: number,
y: number,
w: number
): number => {
let nx = Math.round(x * 2)
let ny = Math.round(y * 2)
let key = ny * w * 2 + nx
return key
}
const getPoint = (
width: number,
height: number,
data: number[],
x: number,
y: number
): number => {
if (x < 0 || x >= width || y < 0 || y >= height) {
return 0
} else {
return data[y * width + x]
}
}
const genWalls = (
width: number,
height: number,
data: number[]
): number[] => {
let walls = Array(width * height)
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
let north = getPoint(width, height, data, x, y-1) == 1
let south = getPoint(width, height, data, x, y+1) == 1
let east = getPoint(width, height, data, x+1, y) == 1
let west = getPoint(width, height, data, x-1, y) == 1
let current = getPoint(width, height, data, x, y) == 1
let point = Wall.EMPTY
if (!current) {
walls[y * width + x] = point
continue
}
if (north && south && east && west) {
point = Wall.CROSS
} else if (east && west && north) {
point = Wall.TEE_NORTH
} else if (east && west && south) {
point = Wall.TEE_SOUTH
} else if (north && south && east) {
point = Wall.TEE_EAST
} else if (north && south && west) {
point = Wall.TEE_WEST
} else if (east && west) {
point = Wall.WALL_HZ
} else if (north && south) {
point = Wall.WALL_VT
} else if (west && south) {
point = Wall.TURN_Q1
} else if (south && east) {
point = Wall.TURN_Q2
} else if (east && north) {
point = Wall.TURN_Q3
} else if (north && west) {
point = Wall.TURN_Q4
} else if (north) {
point = Wall.WALL_END_NORTH
} else if (east) {
point = Wall.WALL_END_EAST
} else if (south) {
point = Wall.WALL_END_SOUTH
} else if (west) {
point = Wall.WALL_END_WEST
} else {
point = Wall.DOT
}
walls[y * width + x] = point
}
}
return walls
}
export const genItems = (map: Map): Items => {
let width = map.width
let height = map.height
let data = map.data
let items: Items = {}
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
let tile = getPoint(width, height, data, x, y)
if (tile != 0) continue
let item_key = getItemKey(x, y, width)
items[item_key] = {type: ItemType.DOT, pos: {x, y}}
let tile_south = getPoint(width, height, data, x, y + 1)
if (tile_south == 0) {
item_key = getItemKey(x, y + .5, width)
items[item_key] = {type: ItemType.DOT, pos: {x, y: y + .5}}
}
let tile_east = getPoint(width, height, data, x + 1, y)
if (tile_east == 0) {
item_key = getItemKey(x + .5, y, width)
items[item_key] = {type: ItemType.DOT, pos: {x: x + .5, y}}
}
}
}
return items
}
let mapData: Maps = {}
let id: number = 0
export const loadMap = (
width: number,
height: number,
data: number[]
): number => {
let mapId = id++
mapData[mapId] = {
data: structuredClone(data),
walls: genWalls(width, height, data),
width,
height,
id: mapId
}
return mapId
}
export const getMap = (mapId: number): Map | undefined => {
if (mapId == undefined) return undefined
return mapData[mapId]
}
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