1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
import { GameState, Input, Key, Rotation } from "../types.js"
const canPlayerJoin = (data: GameState) => {
// lobby has already started
if (data.started) {
return false
}
// lobby full
if (Object.keys(data.players).length >= 4) {
return false
}
return true
}
export const updatePlayers = (data: GameState, input: Input) => {
let startPressed = false;
for(const added of input.added || []) {
if (!canPlayerJoin(data)) {
continue
}
console.log("added", added);
data.input[added] = Key.NOTHING
data.players[added] ||= {
pos: {x: 1, y: 1},
inputRotation: Rotation.EAST,
moveRotation: Rotation.NOTHING,
moving: false,
};
}
for(const id in input.players) {
if(!input.players[id]) {
continue;
}
if(id in data.players && input.players[id].name !== undefined) {
let name = input.players[id].name;
name = name.substring(0, 16);
data.players[id] = {
...data.players[id],
name,
};
}
startPressed ||= input.players[id].start;
if (input.players[id].key)
data.input[id] = input.players[id].key
}
for(const removed of input.removed || []) {
console.log("removed", removed);
delete data.input[removed];
delete data.players[removed];
let element_id = 'span' + removed
let element = document.getElementById(element_id)
if (element !== null && element !== undefined) element.remove()
}
return startPressed
}
|