summaryrefslogtreecommitdiff
path: root/client/src/logic/logic.ts
blob: 1c3ec1a7d6b3be628d56e2311619007e34978b5c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
import { genItems, getMap } from "../map.js";
import { updatePlayers } from "./players.js"
import { updateUI } from "./ui.js"
import { updateMovement } from "./movement.js"
import { updateItems } from "./items.js" 
import { GameState, Input, Rotation, SpawnIndex } from "../types.js";
import { updateGhosts } from "./ai.js";

export const InitialState: GameState = {
    started: false,
    input: {},
    players: [],
    ghosts: [undefined, undefined, undefined, undefined],
    items: {},
    mapId: undefined,
    frame: 0,
    rng: 0,
    roundTimer: 0,
    endRoundTimer: undefined
}

export const random = (state: GameState): number => {
    return state.rng = (state.rng * 926659 + 4294967291) % 16381
}

export const onLogic = (
    pastData: GameState = InitialState, 
    input: Input = { players: {} },
    frame: number
) => {
    
    let data = structuredClone(pastData)
    data.frame = frame
    random(data)
    
    let startPressed = updatePlayers(data, input);
    let playersLeft = 0
    for (let id in data.players) {
        let player = data.players[id]
        if (player.dead) {
            player.framesDead++
        } else {
            playersLeft++
        }
    }

    if (data.started) {
        data.roundTimer++
        if (data.roundTimer < 60 * 5) {
            // uh do nothing just draw shit
        } else if (playersLeft > 1) {
            updateMovement(data)
            updateItems(data)
            updateGhosts(data)
        } else {
            if (data.endRoundTimer === undefined) {
                data.endRoundTimer = 60 * 5
            }
            data.endRoundTimer--
            if (data.endRoundTimer < 1) {
                nextMap(data)
            }
        }
    } else {
        updateUI(data)
    }
    
    if (startPressed && !data.started && Object.values(data.players).length > 1) {
        nextMap(data)
        data.started = true;
    }

    let map = getMap(data.mapId)
    if (map && Object.keys(data.items).length < 1) {
        data.items = genItems(map, false)
    }

    return data

}

const nextMap = (gameData: GameState) => {

    if (gameData.mapId === undefined) {
        gameData.mapId = 0
    } else {
        gameData.mapId++
    }

    if (gameData.mapId > 3) {
        gameData.mapId = undefined
        gameData.started = false
        return
    }

    gameData.ghosts = [undefined, undefined, undefined, undefined]

    let map = getMap(gameData.mapId)
    
    let index = SpawnIndex.PAC_SPAWN_1
    for (let id in gameData.players) {
        let player = gameData.players[id]
        player.pos = structuredClone(map.spawns[index++])
        player.dead = false
        player.framesDead = 0
        player.thiccLeft = 0
        player.atePellets = 0
        player.moving = false
        player.moveRotation = Rotation.NOTHING
        player.inputRotation = Rotation.NOTHING
        player.velocityRotation = Rotation.NOTHING
    }

    gameData.items = genItems(map)
    gameData.roundTimer = 0
    gameData.endRoundTimer = undefined
}