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import { genItems, loadMap, getMap } from "../map.js";
import { updatePlayers } from "./players.js"
import { updateUI } from "./ui.js"
import { updateMovement } from "./movement.js"
import { updateItems } from "./items.js"
import { GameState, Input } from "../types.js";
export const InitialState: GameState = {
started: false,
input: {},
players: [],
items: {},
mapId: undefined
}
export const onLogic = (
pastData: GameState = InitialState,
input: Input = { players: {} },
_frame: number
) => {
let data = structuredClone(pastData)
let startPressed = updatePlayers(data, input);
if (data.started) {
updateMovement(data)
updateItems(data)
} else {
updateUI(data)
}
if (startPressed && !data.started) {
initMap(data)
data.started = true;
}
return data
}
const initMap = (data: GameState) => {
document.getElementById("lobby").style.display = "none"
data.mapId = 0
if (getMap(0)) return
let width = 21
let height = 21
let m_data = [
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,
1,0,1,1,1,0,1,1,1,0,1,0,1,1,1,0,1,1,1,0,1,
1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,
1,0,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,1,
1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,
1,0,1,1,1,0,1,0,1,1,1,1,1,0,1,0,1,1,1,0,1,
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
1,1,1,0,1,0,1,0,1,1,1,1,1,0,1,0,1,0,1,1,1,
1,0,0,0,0,0,1,0,1,2,2,2,1,0,1,0,0,0,0,0,1,
1,0,1,1,1,0,1,0,1,2,2,2,1,0,1,0,1,1,1,0,1,
1,0,0,0,0,0,1,0,1,2,2,2,1,0,1,0,0,0,0,0,1,
1,1,1,0,1,0,1,0,1,1,2,1,1,0,1,0,1,0,1,1,1,
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
1,0,1,1,1,0,1,0,1,1,1,1,1,0,1,0,1,1,1,0,1,
1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,
1,0,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,1,
1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,
1,0,1,1,1,0,1,1,1,0,1,0,1,1,1,0,1,1,1,0,1,
1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
]
loadMap(width, height, m_data) // cursed temp thing
data.items = genItems(getMap(0))
}
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