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path: root/client/src/logic/logic.ts
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import { genItems, loadMap, getMap } from "../map.js";
import { updatePlayers } from "./players.js"
import { updateUI } from "./ui.js"
import { updateMovement } from "./movement.js"
import { updateItems } from "./items.js" 
import { GameState, Input } from "../types.js";


export const InitialState: GameState = {
    started: false,
    input: {},
    players: [],
    items: {},
    mapId: undefined
}

export const onLogic = (
    pastData: GameState = InitialState, 
    input: Input = { players: {} },
    _frame: number
) => {
    
    let data = structuredClone(pastData)
    
    let startPressed = updatePlayers(data, input);

    if (data.started) {
        updateMovement(data)
        updateItems(data)
    } else {
        updateUI(data)
    }
    
    if (startPressed && !data.started) {
        initMap(data)
        data.started = true;	
    }

    return data

}

const initMap = (data: GameState) => {

    document.getElementById("lobby").style.display = "none"

    data.mapId = 0

    if (getMap(0)) return

    let width = 21
    let height = 21
    let m_data = [
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
        1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,
        1,0,1,1,1,0,1,1,1,0,1,0,1,1,1,0,1,1,1,0,1,
        1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,
        1,0,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,1,
        1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,
        1,0,1,1,1,0,1,0,1,1,1,1,1,0,1,0,1,1,1,0,1,
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
        1,1,1,0,1,0,1,0,1,1,1,1,1,0,1,0,1,0,1,1,1,
        1,0,0,0,0,0,1,0,1,2,2,2,1,0,1,0,0,0,0,0,1,
        1,0,1,1,1,0,1,0,1,2,2,2,1,0,1,0,1,1,1,0,1,
        1,0,0,0,0,0,1,0,1,2,2,2,1,0,1,0,0,0,0,0,1,
        1,1,1,0,1,0,1,0,1,1,2,1,1,0,1,0,1,0,1,1,1,
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
        1,0,1,1,1,0,1,0,1,1,1,1,1,0,1,0,1,1,1,0,1,
        1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,
        1,0,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,1,
        1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,
        1,0,1,1,1,0,1,1,1,0,1,0,1,1,1,0,1,1,1,0,1,
        1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
    ]

    loadMap(width, height, m_data) // cursed temp thing
    data.items = genItems(getMap(0))
}