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import { getMap, getItemKey } from "../map.js"
import { GameState, Map, Player } from "../types.js"
const ceilHalf = (n: number): number => {
return Math.ceil(n*2)/2
}
const floorHalf = (n: number): number => {
return Math.floor(n*2)/2
}
const eatItems = (data: GameState, map: Map, player: Player) => {
let pos = player.pos
for (let x = ceilHalf(pos.x-.5); x <= floorHalf(pos.x+.5); x += .5) {
for (let y = ceilHalf(pos.y-.5); y <= floorHalf(pos.y+.5); y += .5) {
let item_key = getItemKey(x, y, map.width)
delete data.items[item_key]
}
}
}
export const updateItems = (data: GameState) => {
let map = getMap(data.mapId)
if (!map) return
for(const id in data.input) {
const player = data.players[id]
if(!player) {
continue;
}
eatItems(data, map, player)
}
}
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