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Diffstat (limited to 'client')
-rw-r--r--client/js/gfx/graphics.js51
-rw-r--r--client/js/logic.js17
2 files changed, 39 insertions, 29 deletions
diff --git a/client/js/gfx/graphics.js b/client/js/gfx/graphics.js
index 158738c..b406ab1 100644
--- a/client/js/gfx/graphics.js
+++ b/client/js/gfx/graphics.js
@@ -49,29 +49,51 @@ const create_map_dot = (data, x, y) => {
dot.move(x, y)
dot.resize(.2,.2)
dot.show()
+ dot.type = ItemType.DOT
return dot
}
-const update_item_sprites = (data, sprites) => {
+const draw_sprites = (data, item_sprites) => {
+ let items = data.map.items
- for (const sprite of sprites) {
- if (sprite !== undefined) {
+ let to_remove = []
+ // remove rendered but non existing items
+ for (const item_key in item_sprites) {
+
+ let sprite = item_sprites[item_key]
+ if (!items[item_key]) {
sprite.destroy()
+ to_remove.push(item_key)
}
+
}
- let item_sprites = {}
+ for (const id of to_remove) {
+ delete item_sprites[id]
+ }
+
+ // add not rendered sprites
+ for (const item_key in items) {
+
+ /** @type {import('../logic.js').Item} */
+ let item = items[item_key]
+ let sprite = item_sprites[item_key]
+
+ if (sprite) {
+ if (item.type === sprite.type)
+ continue
+ sprite.destroy()
+ }
- for (let item_key in data.map.items) {
- let item = data.map.items[item_key]
switch (item.type) {
case ItemType.DOT:
- item_sprites[item_key] = create_map_dot(data, item.pos[0], item.pos[1])
+ sprite = create_map_dot(data, ...item.pos)
break;
}
+
+ item_sprites[item_key] = sprite
}
- return item_sprites
}
export const startGraphicsUpdater = () => {
@@ -93,18 +115,7 @@ export const startGraphicsUpdater = () => {
console.log("updating player sprites")
}
- for (let item_key of data.items_eaten) {
- if (!(item_sprites[item_key])) continue
- item_sprites[item_key].destroy()
- delete item_sprites[item_key]
- delete data.items_eaten[item_key]
- }
-
- if (Object.keys(item_sprites).length !== Object.keys(data.map.items).length) {
- item_sprites = update_item_sprites(data, item_sprites)
- console.log("updating item sprites")
- }
-
+ draw_sprites(data, item_sprites)
draw_players(data, players, player_sprites)
}
diff --git a/client/js/logic.js b/client/js/logic.js
index e869c56..cb063d4 100644
--- a/client/js/logic.js
+++ b/client/js/logic.js
@@ -42,7 +42,7 @@ export const ItemType = {
* input: InputMap,
* players: Players,
* map: Map,
- * items_eaten: Item[]
+ * items_removed: Item[]
* }} GameState
*/
@@ -51,12 +51,12 @@ export const initState = {
started: false,
input: {},
players: [],
- map: {},
- items_eaten: []
+ map: {}
}
let last = Date.now()
let fps_div = document.getElementById("fps")
+let frameCount = 0
export function advance(
pastData = initState,
@@ -65,12 +65,15 @@ export function advance(
) {
let data = processInput(pastData, input, frame);
- if (frame % 60 == 0) {
+ if (frameCount == 60) {
+ frameCount = 0
let now = Date.now()
let fps = (now-last)/1000*60
fps_div.innerHTML = fps.toFixed(2);
last = now
}
+
+ frameCount++
return data;
}
@@ -320,11 +323,7 @@ const update_players = (data) => {
for (let x = ceil_half(pos[0]-.5); x <= floor_half(pos[0]+.5); x += .5) {
for (let y = ceil_half(pos[1]-.5); y <= floor_half(pos[1]+.5); y += .5) {
let item_key = get_item_key(x, y, data.map.width)
- let item = data.map.items[item_key]
- if (item) {
- data.items_eaten.push(item_key)
- delete data.map.items[item_key]
- }
+ delete data.map.items[item_key]
}
}