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authorTyler Murphy <tylerm@tylerm.dev>2023-06-29 20:29:54 -0400
committerTyler Murphy <tylerm@tylerm.dev>2023-06-29 20:29:54 -0400
commitc66865d431532330194f6b845160e01a7ba003ab (patch)
tree99e1e6384592371089fd1aefc388b96b22107b82 /client/src/logic
parentupdate dockerfile (diff)
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when players die, they should acutally fucking die
Diffstat (limited to 'client/src/logic')
-rw-r--r--client/src/logic/ai.ts13
-rw-r--r--client/src/logic/items.ts2
-rw-r--r--client/src/logic/movement.ts9
3 files changed, 22 insertions, 2 deletions
diff --git a/client/src/logic/ai.ts b/client/src/logic/ai.ts
index 25e5d25..26f9aed 100644
--- a/client/src/logic/ai.ts
+++ b/client/src/logic/ai.ts
@@ -96,7 +96,10 @@ const getNearestPlayer = (state: GameState, pos: Vec2): Player => {
let nearest = undefined;
for (let id in state.players) {
let player = state.players[id];
- if (!id) continue;
+
+ if (!player || player.dead) {
+ continue
+ }
let d = dist(player.pos, pos)
if (!min || min > d) {
@@ -176,6 +179,10 @@ const checkIfEaten = (ghost: Ghost, state: GameState): boolean => {
for (let id in state.players) {
let player = state.players[id]
+ if (!player || player.dead) {
+ continue
+ }
+
if (player.thiccLeft > 0 && dist(player.pos, ghost.pos) <= 1) {
return true
}
@@ -193,6 +200,10 @@ const updateKilled = (ghost: Ghost, state: GameState) => {
for (let id in state.players) {
let player = state.players[id]
+ if (!player || player.dead) {
+ continue
+ }
+
if (dist(player.pos, ghost.pos) > 1) {
continue
}
diff --git a/client/src/logic/items.ts b/client/src/logic/items.ts
index 79624d3..1803508 100644
--- a/client/src/logic/items.ts
+++ b/client/src/logic/items.ts
@@ -44,7 +44,7 @@ export const updateItems = (data: GameState) => {
const player = data.players[id]
- if(!player) {
+ if(!player || player.dead) {
continue;
}
diff --git a/client/src/logic/movement.ts b/client/src/logic/movement.ts
index 726f87a..32956f9 100644
--- a/client/src/logic/movement.ts
+++ b/client/src/logic/movement.ts
@@ -193,6 +193,11 @@ const updateCollision = (data: GameState) => {
for (let i = 0; i < num - 1; i++) {
for (let j = i + 1; j < num; j++) {
+
+ if (players[i].dead || players[j].dead) {
+ continue
+ }
+
let rot = checkBoundingBox(bb[i], bb[j])
if (rot == Rotation.NOTHING) {
continue
@@ -224,6 +229,10 @@ export const updateMovement = (data: GameState) => {
const player = data.players[id]
+ if (!player || player.dead) {
+ continue
+ }
+
if (player.thiccLeft > 0) {
player.thiccLeft--
}