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#include "renderer.h"
#include "screen.h"
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
static bool close = false;
static void signal_handler() {
close = true;
}
int main (void) {
Screen screen;
init_screen(&screen, 2160, 1440, "Raycaster");
Camera camera;
init_camera(&camera);
signal(SIGINT, signal_handler);
while (poll_screen(&screen) && !close) {
render(&screen, &camera);
update_camera(&camera, &screen);
if(key_pressed(KEY_ESC)) break;
}
free_screen(&screen);
return EXIT_SUCCESS;
}
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