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-rw-r--r--src/renderer.c226
1 files changed, 226 insertions, 0 deletions
diff --git a/src/renderer.c b/src/renderer.c
new file mode 100644
index 0000000..8eee037
--- /dev/null
+++ b/src/renderer.c
@@ -0,0 +1,226 @@
+#include "renderer.h"
+#include "screen.h"
+
+#include <math.h>
+
+#define PI 3.14159265358979323846
+#define PIH 1.57079632679489661923
+#define PI2 6.28318530718
+
+void init_camera(Camera* camera) {
+ camera->x = 3;
+ camera->y = 3;
+ camera->angle = PI / 4;
+}
+
+typedef struct {
+ float x, y;
+} v2;
+
+typedef struct {
+ int x, y;
+} v2i;
+
+#define MOVE_SPEED 1
+#define ROTATE_SPEED PI / 2
+void update_camera(Camera* camera, Screen* screen) {
+ double rotate = 0;
+
+ if (key_pressed(screen, SDL_SCANCODE_LEFT))
+ rotate -= ROTATE_SPEED;
+
+ if (key_pressed(screen, SDL_SCANCODE_RIGHT))
+ rotate += ROTATE_SPEED;
+
+
+ rotate *= screen->delta;
+ rotate += camera->angle;
+ while (rotate >= PI2) rotate -= PI2;
+ while (rotate < 0) rotate += PI2;
+ camera->angle = rotate;
+
+ v2 forward = { cos(camera->angle), sin(camera->angle) };
+ v2 left = { forward.y, -forward.x };
+ v2 move = { 0, 0 };
+
+ if (key_pressed(screen, SDL_SCANCODE_W)) {
+ move.x += forward.x;
+ move.y += forward.y;
+ }
+
+ if (key_pressed(screen, SDL_SCANCODE_S)) {
+ move.x -= forward.x;
+ move.y -= forward.y;
+ }
+
+ if (key_pressed(screen, SDL_SCANCODE_A)) {
+ move.x += left.x;
+ move.y += left.y;
+ }
+
+ if (key_pressed(screen, SDL_SCANCODE_D)) {
+ move.x -= left.x;
+ move.y -= left.y;
+ }
+
+ camera->x += move.x * MOVE_SPEED * screen->delta;
+ camera->y += move.y * MOVE_SPEED * screen->delta;
+}
+
+
+#define MAP_SIZE 8
+static uint8_t MAPDATA[MAP_SIZE * MAP_SIZE] = {
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 3, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 2, 0, 4, 4, 0, 1,
+ 1, 0, 0, 0, 4, 0, 0, 1,
+ 1, 0, 3, 0, 0, 0, 0, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+};
+
+static void verline(Screen* screen, int x, int y0, int y1, uint32_t color) {
+ for (int y = y0; y <= y1; y++) {
+ screen->pixels[(y * screen->width) + x] = color;
+ }
+}
+
+static float v2_cross(v2 a, v2 b) {
+ return fabs(a.x * b.y - a.y * b.x);
+}
+
+static float v2_len(v2 a) {
+ return sqrt(a.x * a.x + a.y * a.y);
+}
+
+static float v2_square_dist(v2 a, v2 b) {
+ return pow(a.x - b.x, 2) + pow(a.y - b.y, 2);
+}
+
+#define min(a, b) ((a) < (b) ? (a) : (b))
+#define max(a, b) ((a) > (b) ? (a) : (b))
+#define sign(a) ((a) < 0 ? -1 : 1)
+#define value(x, y) (MAPDATA[(x) + MAP_SIZE * (y)])
+
+void render(Screen* screen, const Camera* camera) {
+
+ const double fov = PI / 3;
+
+ const v2 cam_right = {
+ -sin(camera->angle),
+ cos(camera->angle)
+ };
+
+ const v2 pos = {
+ camera->x,
+ camera->y
+ };
+
+ for (int sx = 0; sx < screen->width; sx++) {
+
+ const float xcam = (2 * (sx / (float) (screen->width))) - 1;
+ const float change = fov * atan(xcam);
+
+ const v2i move = {
+ sign(cos(camera->angle + change)),
+ sign(sin(camera->angle + change)),
+ };
+
+ const v2i offset = {
+ move.x == -1 ? 1 : 0,
+ move.y == -1 ? 1 : 0
+ };
+
+ const float tanc = tan(camera->angle + change);
+ const float cotc = tan(PIH - (camera->angle + change));
+
+ v2i posi = {
+ (int)pos.x + offset.x,
+ (int)pos.y + offset.y
+ };
+
+ bool fx = false;
+ uint32_t vx = 0;
+ float x;
+
+ while (!fx) {
+ posi.y += move.y;
+ x = cotc * (posi.y - pos.y) + pos.x;
+
+ if (fabs(x) - pos.x >= MAP_SIZE) break;
+
+ vx = value((int)x, posi.y - offset.y);
+
+ if (vx != 0) {
+ fx = true;
+ }
+ }
+
+ bool fy = false;
+ uint32_t vy = 0;
+ float y;
+
+ while (!fy) {
+ posi.x += move.x;
+ y = tanc * (posi.x - pos.x) + pos.y;
+
+ if (fabs(y) - pos.y >= MAP_SIZE) break;
+
+ vy = value(posi.x - offset.x, (int)y);
+
+ if (vy != 0) {
+ fy = true;
+ }
+ }
+
+ uint32_t hit;
+ if (!fx && !fy) {
+ hit = 0;
+ x = pos.x + 1000 * move.x;
+ y = pos.y + 1000 * move.y;
+ } else if (fx && !fy) {
+ hit = vx;
+ y = posi.y;
+ } else if (fy && !fx) {
+ hit = vy;
+ x = posi.x;
+ } else {
+ const v2 posx = {x, posi.y};
+ const v2 posy = {posi.x, y};
+ if (v2_square_dist(posx, pos) < v2_square_dist(posy, pos)) {
+ hit = vx;
+ y = posi.y;
+ } else {
+ hit = vy;
+ x = posi.x;
+ }
+ }
+
+ const v2 relative = {
+ x - pos.x,
+ y - pos.y
+ };
+
+ float len = v2_cross(relative, cam_right) / v2_len(cam_right);
+ if (len < 0.00001) len = 0.00001;
+
+ uint32_t color;
+ switch (hit) {
+ case 1: color = 0xFF0000FF; break;
+ case 2: color = 0x00FF00FF; break;
+ case 3: color = 0x0000FFFF; break;
+ case 4: color = 0xFF00FFFF; break;
+ case 5: color = 0x00FFFFFF; break;
+ default: color = 0x000000FF; break;
+ }
+ const int
+ h = (int) (screen->height / len),
+ y0 = max((screen->height / 2) - (h / 2), 0),
+ y1 = min((screen->height / 2) + (h / 2), screen->height - 1);
+
+ verline(screen, sx, 0, y0, 0x202020FF);
+ verline(screen, sx, y0, y1, color);
+ verline(screen, sx, y1, screen->height - 1, 0x505050FF);
+ }
+}