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/*
* SPDX-FileCopyrightText: syuilo and misskey-project
* SPDX-License-Identifier: AGPL-3.0-only
*/
import shader from './watermark.glsl';
import { defineImageCompositorFunction } from '@/lib/ImageCompositor.js';
export const fn = defineImageCompositorFunction<Partial<{
cover: boolean;
repeat: boolean;
scale: number;
angle: number;
align: { x: 'left' | 'center' | 'right'; y: 'top' | 'center' | 'bottom'; margin?: number; };
opacity: number;
noBoundingBoxExpansion: boolean;
watermark: string | null;
}>>({
shader,
main: ({ gl, u, params, textures }) => {
// 基本パラメータ
gl.uniform1f(u.opacity, params.opacity ?? 1.0);
gl.uniform1f(u.scale, params.scale ?? 0.3);
gl.uniform1f(u.angle, params.angle ?? 0.0);
gl.uniform1i(u.cover, params.cover ? 1 : 0);
gl.uniform1i(u.repeat, params.repeat ? 1 : 0);
const ax = params.align?.x === 'left' ? 0 : params.align?.x === 'center' ? 1 : 2;
const ay = params.align?.y === 'top' ? 0 : params.align?.y === 'center' ? 1 : 2;
gl.uniform1i(u.alignX, ax);
gl.uniform1i(u.alignY, ay);
gl.uniform1f(u.margin, (params.align?.margin ?? 0));
gl.uniform1f(u.repeatMargin, (params.align?.margin ?? 0));
gl.uniform1i(u.noBBoxExpansion, params.noBoundingBoxExpansion ? 1 : 0);
// ウォーターマークテクスチャ
const wm = params.watermark ? textures.get(params.watermark) : null;
if (wm) {
gl.activeTexture(gl.TEXTURE1);
gl.bindTexture(gl.TEXTURE_2D, wm.texture);
// リピートモードに応じてWRAP属性を設定
if (params.repeat) {
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
} else {
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
}
gl.uniform1i(u.watermark, 1);
gl.uniform2f(u.wmResolution, wm.width, wm.height);
gl.uniform1i(u.wmEnabled, 1);
} else {
gl.uniform1i(u.wmEnabled, 0);
}
},
});
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