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#include "first_app.hpp"
#include "chunk.hpp"
namespace app {
FirstApp::FirstApp() : xeEngine{WIDTH, HEIGHT, "Xenon Vulkan Engine"} {
loadGameObjects();
}
FirstApp::~FirstApp() {}
void FirstApp::run() {
std::shared_ptr<xe::Image> image = xeEngine.loadImageFromFile("res/image/dirt.jpg");
SimpleRenderer renderer{xeEngine, image.get()};
xe::Sound sound{"res/sound/when_the_world_ends.wav"};
sound.setLooping(true);
sound.play();
auto viewerObject = xe::GameObject::createGameObject();
viewerObject.transform.translation = {-7.f, 3.f, -7.f};
viewerObject.transform.rotation.y = glm::radians(45.f);
KeyboardMovementController cameraController{xeEngine.getInput(), viewerObject};
while (xeEngine.poll()) {
float frameTime = xeEngine.getFrameTime();
cameraController.update(frameTime);
xeEngine.getCamera().setViewYXZ(viewerObject.transform.translation, viewerObject.transform.rotation);
if(xeEngine.beginFrame()) {
renderer.render(gameObjects, xeEngine.getCamera(), image.get());
xeEngine.endFrame();
}
}
Chunk::reset();
xeEngine.close();
}
void FirstApp::loadGameObjects() {
Chunk* chunk = Chunk::newChunk(0, 0, 123);
chunk->createMesh();
auto chunkObject = xe::GameObject::createGameObject();
chunkObject.model = chunk->getMesh();
chunkObject.transform.translation = {0.f, 0.f, 0.f};
gameObjects.push_back(std::move(chunkObject));
}
}
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