summaryrefslogtreecommitdiff
path: root/src/chunk.cpp
blob: 41f8014c0857f0287f8e82d49fb0ecd06de8a97a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
#include "chunk.hpp"

namespace app {

//
//  CHUNK CONSTRUCTORS AND DECONSTUCTORS
//

Chunk::Chunk(int32_t gridX, int32_t gridZ, uint32_t world_seed) 
  : world_seed{world_seed},
    chunk_seed{(world_seed * gridX) + (world_seed * gridZ) / 2},
    gridX{gridX},
    gridZ{gridZ} {
  chunkMesh = nullptr;
}

Chunk::~Chunk() {
  if(worker.joinable())
    worker.join();
  xe::Model::deleteModel(chunkMesh);
  vertexData.data.clear();
  cubes.clear();
}

//
//  CHUNK CREATION, DELETION, AND RETREVAL
//

static std::map<std::pair<int32_t, int32_t>, Chunk*> chunks{};

Chunk* Chunk::newChunk(int32_t gridX, int32_t gridZ, uint32_t world_seed) {
  Chunk* chunk = new Chunk(gridX, gridZ, world_seed);
  chunks[{gridX, gridZ}] = std::move(chunk);
  return chunks[{gridX, gridZ}];
}

Chunk* Chunk::getChunk(int32_t gridX, int32_t gridZ) {
  if(chunks.count({gridX, gridZ})) {
    return chunks[{gridX, gridZ}];
  } else {
    return nullptr;
  }
}

void Chunk::deleteChunk(int32_t gridX, int32_t gridZ) {
  Chunk* chunk = getChunk(gridX, gridZ);
  if(chunk == nullptr) return; // Chunk does not exist or is already deleted
  delete chunk;
  chunks.erase({gridX, gridZ});
}

//
//  CHUNK TEXTURE AND BLOCK LOADING
//

static std::map<uint8_t, Block> blocks{};
static std::map<std::string, uint32_t> texturesIds{};
static std::vector<xe::Image*> textures{};

uint32_t getTexture(const std::string& filePath) {
  if(!texturesIds.count(filePath)) {
    xe::Image* image = xe::Image::createImage(filePath, false);
    texturesIds[filePath] = static_cast<uint32_t>(textures.size());
    textures.push_back(image);
  }
  return texturesIds[filePath];
}

std::vector<xe::Image*>& Chunk::getTextures() {
  return textures;
}

void Chunk::load() {
  blocks[DIRT] = {{getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE)}};
  blocks[GRASS] = {{getTexture(GRASS_TEXTURE), getTexture(GRASS_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(GRASS_TEXTURE), getTexture(GRASS_TEXTURE)}};
  blocks[FULL_GRASS] = {{getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(GRASS_TOP_TEXTURE)}};
  blocks[STONE] = {{getTexture(STONE_TEXTURE), getTexture(STONE_TEXTURE), getTexture(STONE_TEXTURE), getTexture(STONE_TEXTURE), getTexture(STONE_TEXTURE), getTexture(STONE_TEXTURE)}};
  blocks[SNOW] = {{getTexture(SNOW_TEXTURE), getTexture(SNOW_TEXTURE), getTexture(SNOW_TEXTURE), getTexture(SNOW_TEXTURE), getTexture(SNOW_TEXTURE), getTexture(SNOW_TEXTURE)}};
  blocks[SAND] = {{getTexture(SAND_TEXTURE), getTexture(SAND_TEXTURE), getTexture(SAND_TEXTURE), getTexture(SAND_TEXTURE), getTexture(SAND_TEXTURE), getTexture(SAND_TEXTURE)}};
  blocks[WATER] = {{getTexture(WATER_TEXTURE), getTexture(WATER_TEXTURE), getTexture(WATER_TEXTURE), getTexture(WATER_TEXTURE), getTexture(WATER_TEXTURE), getTexture(WATER_TEXTURE)}};
  blocks[SHRUB] = {{getTexture(SHRUB_TEXTURE), getTexture(SHRUB_TEXTURE), getTexture(SHRUB_TOP_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(SHRUB_TEXTURE), getTexture(SHRUB_TEXTURE)}};
  blocks[FULL_SHRUB] = {{getTexture(SHRUB_TOP_TEXTURE), getTexture(SHRUB_TOP_TEXTURE), getTexture(SHRUB_TOP_TEXTURE), getTexture(SHRUB_TOP_TEXTURE), getTexture(SHRUB_TOP_TEXTURE), getTexture(SHRUB_TOP_TEXTURE)}};
}

void Chunk::unload() {
  for(const auto &image: textures) {
    xe::Image::deleteImage(image);
  }
  for(const auto &[key, chunk]: chunks) {
    delete chunk;
  }
  chunks.clear();
  textures.clear();
}

//
//  CHUNK MESH CREATION FOR BOTH SYNC AND ASYNC
//

void Chunk::createMeshAsync(Chunk* c) {
  if(c == nullptr) return;
  if(c->working) return;
  c->working = true;
  if(c->worker.joinable())
    c->worker.join();
  c->worker = std::thread(createMesh, c);
}

void Chunk::createMesh(Chunk* c) {
  if(c == nullptr) return;
  if(!isGenerated(c->gridX-1, c->gridZ) ||
     !isGenerated(c->gridX+1, c->gridZ) ||
     !isGenerated(c->gridX, c->gridZ-1) ||
     !isGenerated(c->gridX, c->gridZ+1)) {
    c->working = false;
    return;
  }
  c->vertexData.data.clear();
  for(int32_t x=0;x<16;x++) {
    for(int32_t y=0; y<256; y++) {
      for(int32_t z=0; z<16; z++) {
        uint8_t block = c->getBlock(x,y,z);
        if(block == AIR) continue;
        if(c->getBlock(x+1,y,z) == AIR) {
          c->addVerticies(c, 0, x, y, z, block);
        }
        if(c->getBlock(x-1,y,z) == AIR) {
          c->addVerticies(c, 1, x, y, z, block);
        }
        if(c->getBlock(x,y+1,z) == AIR) {
          c->addVerticies(c, 2, x, y, z, block);
        }
        if(c->getBlock(x,y-1,z) == AIR) {
          c->addVerticies(c, 3, x, y, z, block);
        }
        if(c->getBlock(x,y,z+1) == AIR) {
          c->addVerticies(c, 4, x, y, z, block);
        }
        if(c->getBlock(x,y,z-1) == AIR) {
          c->addVerticies(c, 5, x, y, z, block);
        }
      }
    }
  }
  c->reload = true;
  c->working = false;
}

void Chunk::addVerticies(Chunk* c, uint8_t side, int32_t x, int32_t y, int32_t z, uint8_t block) {
  for(int i = 0; i < 6; i ++) {
    c->vertexData.write<float>(px[side * 6 + i][0] + x);
    c->vertexData.write<float>(px[side * 6 + i][1] + y);
    c->vertexData.write<float>(px[side * 6 + i][2] + z);
    c->vertexData.write<float>(nm[side][0]);
    c->vertexData.write<float>(nm[side][1]);
    c->vertexData.write<float>(nm[side][2]);
    c->vertexData.write<float>(uv[i][0]);
    c->vertexData.write<float>(uv[i][1]);
    c->vertexData.write<uint32_t>(static_cast<uint32_t>(blocks[block].textures[side]));
  }
}

//
//  CHUNK GENERATION FOR BOTH SYNC AND ASYNC
//

void Chunk::generateAsync(Chunk* c) {
  if(c == nullptr) return;
  if(c->working) return;
  c->working = true;
  if(c->worker.joinable())
    c->worker.join();
  c->worker = std::thread(generate, c);
}

void Chunk::generate(Chunk* c) {
  c->cubes.resize(16*16*256);
  
  const PerlinNoise perlin{c->world_seed};

  for(int x = 0; x < 16; x++) {
    for(int z = 0; z < 16; z++) {
      double biome = perlin.octave2D_01((( x + c->gridX * 13) * 0.0005), ((z + c->gridZ * 13) * 0.0005), 4) * 2;
      double continent = perlin.octave2D_01((( x + c->gridX * 16) * 0.001), ((z + c->gridZ * 16) * 0.001), 4) * 10 - 5;
      double noise = perlin.octave2D_01((( x + c->gridX * 16) * 0.01), ((z + c->gridZ * 16) * 0.01), 4);
      int height = noise * 40 + continent;
      for(int y = 0; y < std::max(height, WATER_LEVEL); y++) {
        int difference = y - WATER_LEVEL;
        if (difference < 0) {
          c->setBlock(x, y, z, WATER);
        } else if(difference < 3) {
          c->setBlock(x, y, z, SAND);
        } else if(difference < 5) {
          c->setBlock(x, y, z, DIRT);
        } else if(difference < 6) {
          c->setBlock(x, y, z, biome > 1 ? GRASS : SHRUB);
        } else if(difference < 10) {
          c->setBlock(x, y, z, biome > 1 ? FULL_GRASS : FULL_SHRUB);
        } else if(difference < 16) {
          c->setBlock(x, y, z, STONE);
        } else if(difference < 18) {
          c->setBlock(x, y, z, SNOW);
        }
      }
    }
  }

  c->generated = true;
  c->working = false;
}

//
//  CHUNK GETTERS AND SETTORS
//

xe::Model* Chunk::getMesh() {
  if(reload) {
    if(chunkMesh != nullptr) {
      xe::Model::deleteModel(chunkMesh);
      chunkMesh = nullptr;
    }
    if(worker.joinable())
      worker.join();
    xe::Model::Builder builder{};
    builder.vertexData = vertexData;
    builder.vertexSize = 36;
    chunkMesh = xe::Model::createModel(builder);
    vertexData.data.clear();
    reload = false;
  }
  return chunkMesh;
}

uint8_t Chunk::getBlock(int32_t x, int32_t y, int32_t z) {
  if(y > 256) return AIR;
  if(y < 0) return INVALID;
  int chunkX = gridX;
  int chunkZ = gridZ;
  if(x < 0) {
    chunkX--;
  } else if(x > 15) {
    chunkX++;
  }
  if(z < 0) {
    chunkZ--;
  } else if(z > 15) {
    chunkZ++;
  }
  x = (x+16)%16;
  z = (z+16)%16;
  if(chunkX == gridX && chunkZ == gridZ) {
    int index = x + (z * 16) + (y * 256);
    return cubes[index];
  } else {
    Chunk* chunk = getChunk(chunkX, chunkZ);
    if(chunk == NULL) {
      return INVALID;
    } else {
      int index = x + (z * 16) + (y * 256);
      return chunk->cubes[index];
    }
  }
}

void Chunk::setBlock(int32_t x, int32_t y, int32_t z, uint8_t block) {
  int index = x + (z * 16) + (y * 256);
  cubes[index] = block;
}

bool Chunk::isGenerated(int32_t gridX, int32_t gridZ) {
  Chunk* chunk = Chunk::getChunk(gridX, gridZ);
  if(chunk == nullptr) return false;
  return chunk->generated;
}

}