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path: root/res/shaders/simple_shader.frag
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#version 450

layout (location = 0) in float fragLight;
layout (location = 1) in vec2 fragUv;
layout (location = 2) in flat int fragTex;

layout (location = 0) out vec4 outColor;

layout (binding = 1) uniform sampler2D texSampler[3];

void main() {
  outColor = texture(texSampler[fragTex], fragUv) + fragLight;
}