blob: e7d6bdb7258cb34d9dcc03998da7eb427755b35f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
|
#version 450
layout (location = 0) in float fragLight;
layout (location = 1) in vec2 fragUv;
layout (location = 2) in flat int fragTex;
layout (location = 0) out vec4 outColor;
layout (binding = 1) uniform sampler2D texSampler[6];
void main() {
outColor = texture(texSampler[fragTex], fragUv) + fragLight;
}
|