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#include "xe_window.hpp"
#include <GLFW/glfw3.h>
#include <stdexcept>
#include <stdexcept>
namespace xe {
XeWindow::XeWindow(int w, int h, std::string name) : width{w}, height{h}, windowName{name} {
initWindow();
}
XeWindow::~XeWindow() {
glfwDestroyWindow(window);
glfwTerminate();
}
void XeWindow::initWindow() {
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
window = glfwCreateWindow(width, height, windowName.c_str(), nullptr, nullptr);
glfwSetWindowUserPointer(window, this);
glfwSetFramebufferSizeCallback(window, framebufferResizeCallback);
}
void XeWindow::createWindowSurface(VkInstance instance, VkSurfaceKHR *surface){
if (glfwCreateWindowSurface(instance, window, nullptr, surface) != VK_SUCCESS) {
throw std::runtime_error("failed to create window surface");
}
}
void XeWindow::framebufferResizeCallback(GLFWwindow *window, int width, int height){
auto xeWindow = reinterpret_cast<XeWindow *>(glfwGetWindowUserPointer(window));
xeWindow->frameBufferResized = true;
xeWindow->width = width;
xeWindow->height = height;
}
}
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