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#pragma once
#include <AL/al.h>
#include <AL/alc.h>
#include <AL/alut.h>
#include <string>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
namespace xe {
class XeSound {
public:
XeSound(const std::string& filename);
~XeSound();
void play();
void stop();
void pause();
void resume();
bool isPlaying();
void setPosition(glm::vec3 position);
void setLooping(bool looping);
void setVolume(float volume);
private:
ALuint source;
ALuint buffer;
ALenum format;
};
}
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