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#pragma once
#include "xe_device.hpp"
#include "xe_game_object.hpp"
#include "xe_swap_chain.hpp"
#include "xe_descriptors.hpp"
#include "xe_window.hpp"
#include <array>
#include <cassert>
#include <stdexcept>
#include <memory>
#include <vulkan/vulkan_core.h>
namespace xe {
class XeRenderer {
public:
XeRenderer(XeWindow &window, XeDevice &device);
~XeRenderer();
XeRenderer(const XeRenderer &) = delete;
XeRenderer operator=(const XeRenderer &) = delete;
VkRenderPass getSwapChainRenderPass() const { return xeSwapChain->getRenderPass(); }
float getAspectRatio() const { return xeSwapChain->extentAspectRatio(); }
bool isFrameInProgress() const { return isFrameStarted; }
VkCommandBuffer getCurrentCommandBuffer() const {
assert(isFrameStarted && "Cannot get command buffer when frame not in progress");
return commandBuffers[currentFrameIndex];
}
int getFrameIndex() const {
assert(isFrameStarted && "Cannot get frame index when frame not in progress");
return currentFrameIndex;
}
VkCommandBuffer beginFrame();
void endFrame();
void beginSwapChainRenderPass(VkCommandBuffer commandBuffer);
void endSwapChainRenderPass(VkCommandBuffer commandBuffer);
private:
void createCommandBuffers();
void freeCommandBuffers();
void recreateSwapChain();
XeWindow& xeWindow;
XeDevice& xeDevice;
std::unique_ptr<XeSwapChain> xeSwapChain;
std::vector<VkCommandBuffer> commandBuffers;
uint32_t currentImageIndex;
int currentFrameIndex{0};
bool isFrameStarted{false};
};
}
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