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#pragma once
#include "xe_device.hpp"
#include <cstdint>
#include <string>
#include <vector>
#include <vulkan/vulkan_core.h>
namespace xe {
struct PipelineConfigInfo {
PipelineConfigInfo(const PipelineConfigInfo&) = delete;
PipelineConfigInfo& operator=(const PipelineConfigInfo&) = delete;
VkPipelineViewportStateCreateInfo viewportInfo;
VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo;
VkPipelineRasterizationStateCreateInfo rasterizationInfo;
VkPipelineMultisampleStateCreateInfo multisampleInfo;
VkPipelineColorBlendAttachmentState colorBlendAttachment;
VkPipelineColorBlendStateCreateInfo colorBlendInfo;
VkPipelineDepthStencilStateCreateInfo depthStencilInfo;
std::vector<VkDynamicState> dynamicStateEnables;
VkPipelineDynamicStateCreateInfo dynamicStateInfo;
VkPipelineLayout pipelineLayout = nullptr;
VkRenderPass renderPass = nullptr;
uint32_t subpass = 0;
};
class XePipeline {
public:
XePipeline(
XeDevice &device,
const std::string& vertFilepath,
const std::string& fragFilepath,
const PipelineConfigInfo& configInfo);
~XePipeline();
XePipeline(const XePipeline&) = delete;
XePipeline operator=(const XePipeline&) = delete;
void bind(VkCommandBuffer commandBuffer);
static void defaultPipelineConfigInfo(PipelineConfigInfo& configInfo);
private:
static std::vector<char> readFile(const std::string& filePath);
void createGraphicsPipeline(
const std::string& vertFilePath,
const std::string& fragFilepath,
const PipelineConfigInfo& configInfo);
void createShaderModule(const std::vector<char>& code, VkShaderModule* shaderModule);
XeDevice& xeDevice;
VkPipeline graphicsPipeline;
VkShaderModule vertShaderModule;
VkShaderModule fragShaderModule;
};
}
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