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#pragma once
#include "xe_device.hpp"
#include "xe_buffer.hpp"
#include <vector>
#include <memory>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
namespace xe {
class XeModel {
public:
struct Vertex {
glm::vec3 position;
glm::vec3 color;
glm::vec3 normal;
glm::vec2 uv;
static std::vector<VkVertexInputBindingDescription> getBindingDescriptions();
static std::vector<VkVertexInputAttributeDescription> getAttributeDescriptions();
bool operator==(const Vertex &other) const {
return position == other.position && color == other.color && normal == other.normal && uv == other.uv;
}
};
struct Builder {
std::vector<Vertex> vertices{};
std::vector<uint32_t> indices{};
void loadModel(const std::string &filepath);
};
XeModel(XeDevice &device, const XeModel::Builder &builder);
~XeModel();
XeModel(const XeModel &) = delete;
XeModel operator=(const XeModel &) = delete;
static std::unique_ptr<XeModel> createModelFromFile(XeDevice &device, const std::string &filepath);
void bind(VkCommandBuffer commandBuffer);
void draw(VkCommandBuffer commandBuffer);
private:
void createVertexBuffers(const std::vector<Vertex> &vertices);
void createIndexBuffers(const std::vector<uint32_t> &indices);
XeDevice &xeDevice;
std::unique_ptr<XeBuffer> vertexBuffer;
uint32_t vertexCount;
bool hasIndexBuffer = false;
std::unique_ptr<XeBuffer> indexBuffer;
uint32_t indexCount;
};
}
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