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#pragma once
#include "xe_device.hpp"
#include <string>
namespace xe {
class Image {
public:
Image(Device &xeDevice, const std::string &filename);
~Image();
Image(const Image&) = delete;
Image operator=(const Image&) = delete;
private:
void createTextureImage(const std::string &filename);
void createImage(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory);
void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout);
void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height);
void createTextureImageView();
Device &xeDevice;
VkImage textureImage;
VkImageView textureImageView;
VkDeviceMemory textureImageMemory;
friend class RenderSystem;
};
}
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