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#pragma once
#include "xe_window.hpp"
#include "xe_device.hpp"
#include "xe_renderer.hpp"
#include "xe_camera.hpp"
#include "xe_descriptors.hpp"
#include "xe_image.hpp"
#include <chrono>
#include <string>
namespace xe {
class Engine {
public:
Engine(int width, int height, std::string name);
~Engine();
Engine(const Engine&) = delete;
Engine operator=(const Engine&) = delete;
Window& getWindow() {return xeWindow;}
Camera& getCamera() {return xeCamera;}
std::shared_ptr<Model> loadModelFromFile(const std::string &filename);
std::shared_ptr<Model> loadModelFromData(std::vector<Model::Vertex> vertices, std::vector<uint32_t> indices);
std::shared_ptr<Image> loadImage(const std::string &filename);
bool beginFrame() { return xeRenderer.beginFrame(); }
void endFrame() { xeRenderer.endFrame(); }
void close() { vkDeviceWaitIdle(xeDevice.device()); }
bool poll();
float getFrameTime() { return frameTime; }
private:
void loadDescriptorPool();
Window xeWindow;
Device xeDevice;
Renderer xeRenderer;
Camera xeCamera;
std::chrono::_V2::system_clock::time_point currentTime;
float frameTime;
float FOV = 50.f;
std::unique_ptr<DescriptorPool> xeDescriptorPool;
friend class RenderSystem;
};
}
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