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* undo nearest neighborTyler Murphy2022-09-261-3/+4
* fixed chunk meshing due to using unsigned intTyler Murphy2022-09-263-29/+28
* multichunk meshingTyler Murphy2022-09-265-41/+56
* remove color vertex data, mipmappingtylermurphy5342022-09-255-36/+10
* 3D Chunks renderingtylermurphy5342022-09-257-13/+971
* merge in inputtylermurphy5342022-09-256-51/+39
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| * abstract user input, refactor #include'sTyler Murphy2022-09-236-51/+39
* | vertex data no longer hard codedtylermurphy5342022-09-253-2/+14
* | remove Xe From engine class namestylermurphy5342022-09-246-17/+17
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* sound set volumeTyler Murphy2022-09-221-1/+3
* start implementing openal softtylermurphy5342022-09-221-2/+4
* add openal libTyler Murphy2022-09-211-0/+1
* self define descriptorsTyler Murphy2022-09-212-9/+17
* recreate descriptorstylermurphy5342022-09-201-1/+2
* texture loadingtylermurphy5342022-09-203-9/+19
* destroy pipline layouttylermurphy5342022-09-191-2/+2
* finish refactortylermurphy5342022-09-197-70/+99
* even more refactoringTyler Murphy2022-09-193-153/+35
* more recatoring, doesnt compileTyler Murphy2022-09-191-40/+10
* start refactoring, doesnt compiletylermurphy5342022-09-192-13/+3
* stanford dragon renderingtylermurphy5342022-09-187-0/+383