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* y-axis texture uvs working on greedytylermurphy5342022-09-302-16/+9
* greedy meshingtylermurphy5342022-09-305-110/+159
* undo last committylermurphy5342022-09-291-2/+0
* fix possible run conditiontylermurphy5342022-09-291-0/+2
* shrub biometylermurphy5342022-09-284-7/+15
* re enable musictylermurphy5342022-09-281-3/+3
* cooler chunk generationtylermurphy5342022-09-283-19/+43
* async chunk generationtylermurphy5342022-09-284-33/+63
* only wait for buffers once. fix chunk mesh edgesTyler Murphy2022-09-281-0/+2
* dont destroy buffers until not usedTyler Murphy2022-09-282-3/+5
* better model and texture cleanupTyler Murphy2022-09-281-3/+3
* set render distance back to 10tylermurphy5342022-09-281-1/+1
* destroy buffers on fencetylermurphy5342022-09-274-8/+9
* procedural chunk loadingTyler Murphy2022-09-275-27/+77
* async chunk meshingTyler Murphy2022-09-275-116/+139
* disable anisotropic filtering on chunksTyler Murphy2022-09-261-1/+1
* window icontylermurphy5342022-09-261-2/+2
* vertex buffer is not a byte vector, multi texture loadingtylermurphy5342022-09-264-49/+90
* texture arraysTyler Murphy2022-09-264-11/+16
* undo nearest neighborTyler Murphy2022-09-261-3/+4
* fixed chunk meshing due to using unsigned intTyler Murphy2022-09-263-29/+28
* multichunk meshingTyler Murphy2022-09-265-41/+56
* remove color vertex data, mipmappingtylermurphy5342022-09-255-36/+10
* 3D Chunks renderingtylermurphy5342022-09-257-13/+971
* merge in inputtylermurphy5342022-09-256-51/+39
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| * abstract user input, refactor #include'sTyler Murphy2022-09-236-51/+39
* | vertex data no longer hard codedtylermurphy5342022-09-253-2/+14
* | remove Xe From engine class namestylermurphy5342022-09-246-17/+17
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* sound set volumeTyler Murphy2022-09-221-1/+3
* start implementing openal softtylermurphy5342022-09-221-2/+4
* add openal libTyler Murphy2022-09-211-0/+1
* self define descriptorsTyler Murphy2022-09-212-9/+17
* recreate descriptorstylermurphy5342022-09-201-1/+2
* texture loadingtylermurphy5342022-09-203-9/+19
* destroy pipline layouttylermurphy5342022-09-191-2/+2
* finish refactortylermurphy5342022-09-197-70/+99
* even more refactoringTyler Murphy2022-09-193-153/+35
* more recatoring, doesnt compileTyler Murphy2022-09-191-40/+10
* start refactoring, doesnt compiletylermurphy5342022-09-192-13/+3
* stanford dragon renderingtylermurphy5342022-09-187-0/+383