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path: root/src/chunk.hpp (follow)
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* mouse pickingHEADmaintylermurphy5342022-10-031-0/+2
* rename src files, move .o to /bintylermurphy5342022-10-011-1/+1
* variable chunk sizestylermurphy5342022-10-011-2/+3
* finalize greedy meshingtylermurphy5342022-09-301-4/+8
* greedy meshingtylermurphy5342022-09-301-67/+1
* shrub biometylermurphy5342022-09-281-1/+5
* cooler chunk generationtylermurphy5342022-09-281-0/+12
* async chunk generationtylermurphy5342022-09-281-2/+7
* procedural chunk loadingTyler Murphy2022-09-271-0/+1
* async chunk meshingTyler Murphy2022-09-271-12/+11
* vertex buffer is not a byte vector, multi texture loadingtylermurphy5342022-09-261-9/+23
* undo nearest neighborTyler Murphy2022-09-261-3/+4
* fixed chunk meshing due to using unsigned intTyler Murphy2022-09-261-10/+11
* multichunk meshingTyler Murphy2022-09-261-0/+1
* remove color vertex data, mipmappingtylermurphy5342022-09-251-3/+3
* 3D Chunks renderingtylermurphy5342022-09-251-0/+119