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* shrub biometylermurphy5342022-09-283-1/+1
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* cooler chunk generationtylermurphy5342022-09-285-1/+1
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* change shader lightingTyler Murphy2022-09-272-14/+4
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* window icontylermurphy5342022-09-261-0/+0
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* vertex buffer is not a byte vector, multi texture loadingtylermurphy5342022-09-267-249871/+5
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* texture arraysTyler Murphy2022-09-266-12/+6
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* undo nearest neighborTyler Murphy2022-09-261-0/+0
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* remove color vertex data, mipmappingtylermurphy5342022-09-253-5/+4
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* vertex data no longer hard codedtylermurphy5342022-09-252-0/+10
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* add spv to gitignoretylermurphy5342022-09-222-0/+0
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* start implementing openal softtylermurphy5342022-09-221-0/+0
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* texture loadingtylermurphy5342022-09-206-9/+14
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* finish refactortylermurphy5342022-09-192-1/+1
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* even more refactoringTyler Murphy2022-09-192-0/+0
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* more recatoring, doesnt compileTyler Murphy2022-09-192-0/+0
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* stanford dragon renderingtylermurphy5342022-09-185-0/+249915