Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | only wait for buffers once. fix chunk mesh edges | Tyler Murphy | 2022-09-28 | 1 | -1/+1 |
* | dont destroy buffers until not used | Tyler Murphy | 2022-09-28 | 1 | -0/+1 |
* | better model and texture cleanup | Tyler Murphy | 2022-09-28 | 1 | -19/+43 |
* | destroy buffers on fence | tylermurphy534 | 2022-09-27 | 1 | -0/+17 |
* | procedural chunk loading | Tyler Murphy | 2022-09-27 | 1 | -3/+4 |
* | async chunk meshing | Tyler Murphy | 2022-09-27 | 1 | -2/+2 |
* | vertex buffer is not a byte vector, multi texture loading | tylermurphy534 | 2022-09-26 | 1 | -13/+13 |
* | remove color vertex data, mipmapping | tylermurphy534 | 2022-09-25 | 1 | -8/+1 |
* | vertex data no longer hard coded | tylermurphy534 | 2022-09-25 | 1 | -69/+40 |
* | remove Xe From engine class names | tylermurphy534 | 2022-09-24 | 1 | -17/+17 |
* | stanford dragon rendering | tylermurphy534 | 2022-09-18 | 1 | -0/+193 |