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path: root/engine/xe_engine.cpp (follow)
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* descriptor pool final fixtylermurphy5342022-09-291-10/+0
* temporray descriptor pool memory patchTyler Murphy2022-09-291-3/+3
* better model and texture cleanupTyler Murphy2022-09-281-1/+2
* destroy buffers on fencetylermurphy5342022-09-271-0/+1
* procedural chunk loadingTyler Murphy2022-09-271-18/+0
* async chunk meshingTyler Murphy2022-09-271-3/+3
* disable anisotropic filtering on chunksTyler Murphy2022-09-261-2/+2
* window icontylermurphy5342022-09-261-1/+1
* vertex buffer is not a byte vector, multi texture loadingtylermurphy5342022-09-261-4/+4
* multichunk meshingTyler Murphy2022-09-261-1/+1
* 3D Chunks renderingtylermurphy5342022-09-251-1/+7
* merge in inputtylermurphy5342022-09-251-7/+2
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| * abstract user input, refactor #include'sTyler Murphy2022-09-231-8/+4
* | vertex data no longer hard codedtylermurphy5342022-09-251-3/+4
* | remove Xe From engine class namestylermurphy5342022-09-241-16/+17
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* update .gitmodulestylermurphy5342022-09-221-0/+3
* finish openal and ALUTTyler Murphy2022-09-221-0/+7
* add openal libTyler Murphy2022-09-211-1/+1
* texture loadingtylermurphy5342022-09-201-6/+8
* finish refactortylermurphy5342022-09-191-44/+24
* even more refactoringTyler Murphy2022-09-191-6/+36
* more recatoring, doesnt compileTyler Murphy2022-09-191-2/+23
* start refactoring, doesnt compiletylermurphy5342022-09-191-0/+17