diff options
Diffstat (limited to 'src/player_controller.cpp')
-rw-r--r-- | src/player_controller.cpp | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/src/player_controller.cpp b/src/player_controller.cpp new file mode 100644 index 0000000..1956f8e --- /dev/null +++ b/src/player_controller.cpp @@ -0,0 +1,43 @@ +#include "player_controller.hpp" + +namespace app { + +PlayerController::PlayerController(xe::Input &input, xe::GameObject &viewerObject) + : input{input}, viewerObject{viewerObject} {}; + +PlayerController::~PlayerController() {}; + +void PlayerController::update(float dt) { + glm::vec3 rotate{0}; + if(input.isKeyPressed(keys.lookRight)) rotate.y += 1.f; + if(input.isKeyPressed(keys.lookLeft)) rotate.y -= 1.f; + if(input.isKeyPressed(keys.lookUp)) rotate.x -= 1.f; + if(input.isKeyPressed(keys.lookDown)) rotate.x += 1.f; + + if (glm::dot(rotate, rotate) > std::numeric_limits<float>::epsilon()) { + viewerObject.transform.rotation += lookSpeed * dt * glm::normalize(rotate); + } + + viewerObject.transform.rotation.x = glm::clamp(viewerObject.transform.rotation.x, -1.5f, 1.5f); + viewerObject.transform.rotation.y = glm::mod(viewerObject.transform.rotation.y, glm::two_pi<float>()); + + float yaw = viewerObject.transform.rotation.y; + const glm::vec3 forwardDir{sin(yaw), 0.f, cos(yaw)}; + const glm::vec3 rightDir{forwardDir.z, 0.f, -forwardDir.x}; + const glm::vec3 upDir{0.f, 01.f, 0.f}; + + glm::vec3 moveDir{0}; + if(input.isKeyPressed(keys.moveForward)) moveDir += forwardDir; + if(input.isKeyPressed(keys.moveBackward)) moveDir -= forwardDir; + if(input.isKeyPressed(keys.moveRight)) moveDir += rightDir; + if(input.isKeyPressed(keys.moveLeft)) moveDir -= rightDir; + if(input.isKeyPressed(keys.moveUp)) moveDir += upDir; + if(input.isKeyPressed(keys.moveDown)) moveDir -= upDir; + + if (glm::dot(moveDir, moveDir) > std::numeric_limits<float>::epsilon()) { + viewerObject.transform.translation += moveSpeed * dt * glm::normalize(moveDir); + } + +} + +}
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