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authortylermurphy534 <tylermurphy534@gmail.com>2022-10-01 14:35:16 -0400
committertylermurphy534 <tylermurphy534@gmail.com>2022-10-01 14:35:16 -0400
commit6a001c4840140e71ba1672a4576d52d1a62c0922 (patch)
tree8b3ebdbb7e2580ca5de14dca895a779553026c6f /src/player_controller.cpp
parentvariable chunk sizes (diff)
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rename src files, move .o to /bin
Diffstat (limited to 'src/player_controller.cpp')
-rw-r--r--src/player_controller.cpp43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/player_controller.cpp b/src/player_controller.cpp
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+++ b/src/player_controller.cpp
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+#include "player_controller.hpp"
+
+namespace app {
+
+PlayerController::PlayerController(xe::Input &input, xe::GameObject &viewerObject)
+ : input{input}, viewerObject{viewerObject} {};
+
+PlayerController::~PlayerController() {};
+
+void PlayerController::update(float dt) {
+ glm::vec3 rotate{0};
+ if(input.isKeyPressed(keys.lookRight)) rotate.y += 1.f;
+ if(input.isKeyPressed(keys.lookLeft)) rotate.y -= 1.f;
+ if(input.isKeyPressed(keys.lookUp)) rotate.x -= 1.f;
+ if(input.isKeyPressed(keys.lookDown)) rotate.x += 1.f;
+
+ if (glm::dot(rotate, rotate) > std::numeric_limits<float>::epsilon()) {
+ viewerObject.transform.rotation += lookSpeed * dt * glm::normalize(rotate);
+ }
+
+ viewerObject.transform.rotation.x = glm::clamp(viewerObject.transform.rotation.x, -1.5f, 1.5f);
+ viewerObject.transform.rotation.y = glm::mod(viewerObject.transform.rotation.y, glm::two_pi<float>());
+
+ float yaw = viewerObject.transform.rotation.y;
+ const glm::vec3 forwardDir{sin(yaw), 0.f, cos(yaw)};
+ const glm::vec3 rightDir{forwardDir.z, 0.f, -forwardDir.x};
+ const glm::vec3 upDir{0.f, 01.f, 0.f};
+
+ glm::vec3 moveDir{0};
+ if(input.isKeyPressed(keys.moveForward)) moveDir += forwardDir;
+ if(input.isKeyPressed(keys.moveBackward)) moveDir -= forwardDir;
+ if(input.isKeyPressed(keys.moveRight)) moveDir += rightDir;
+ if(input.isKeyPressed(keys.moveLeft)) moveDir -= rightDir;
+ if(input.isKeyPressed(keys.moveUp)) moveDir += upDir;
+ if(input.isKeyPressed(keys.moveDown)) moveDir -= upDir;
+
+ if (glm::dot(moveDir, moveDir) > std::numeric_limits<float>::epsilon()) {
+ viewerObject.transform.translation += moveSpeed * dt * glm::normalize(moveDir);
+ }
+
+}
+
+} \ No newline at end of file