diff options
Diffstat (limited to 'src/chunk.cpp')
-rw-r--r-- | src/chunk.cpp | 84 |
1 files changed, 57 insertions, 27 deletions
diff --git a/src/chunk.cpp b/src/chunk.cpp index a674527..2db7312 100644 --- a/src/chunk.cpp +++ b/src/chunk.cpp @@ -1,6 +1,4 @@ #include "chunk.hpp" -#include "xe_engine.hpp" - namespace app { static std::map<std::pair<int32_t, int32_t>, Chunk*> chunks{}; @@ -46,28 +44,58 @@ uint8_t Chunk::getBlock(int32_t x, int32_t y, int32_t z) { z = (z+16)%16; if(chunkX == gridX && chunkZ == gridZ) { int index = x + (z * 16) + (y * 256); - return blocks[index]; + return cubes[index]; } else { Chunk* chunk = getChunk(chunkX, chunkZ); if(chunk == NULL) { return INVALID; } else { int index = x + (z * 16) + (y * 256); - return chunk->blocks[index]; + return chunk->cubes[index]; } } } -void Chunk::setBlock(int32_t x, int32_t y, int32_t z, uint8_t block) { - int index = x + (z * 16) + (y * 256); - blocks[index] = block; +static std::map<uint8_t, Block> blocks{}; +static std::map<std::string, uint32_t> texturesIds{}; +static std::vector<xe::Image*> textures{}; + +void loadTexture(const std::string& filePath) { + xe::Image* image = xe::Engine::getInstance()->loadImageFromFile(filePath); + texturesIds[filePath] = static_cast<uint32_t>(textures.size()); + textures.push_back(image); +} + +uint32_t getTexture(const std::string& filePath) { + return texturesIds[filePath]; +} + +std::vector<xe::Image*>& Chunk::getTextures() { + return textures; } -void Chunk::reset() { +void Chunk::load() { + loadTexture(DIRT_TEXTURE); + loadTexture(GRASS_TEXTURE); + loadTexture(GRASS_TOP_TEXTURE); + blocks[DIRT] = {{getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(DIRT_TEXTURE)}}; + blocks[GRASS] = {{getTexture(GRASS_TEXTURE), getTexture(GRASS_TEXTURE), getTexture(GRASS_TOP_TEXTURE), getTexture(DIRT_TEXTURE), getTexture(GRASS_TEXTURE), getTexture(GRASS_TEXTURE)}}; +} + +void Chunk::unload() { + for(const auto &image: textures) { + delete image; + } for(const auto &[key, chunk]: chunks) { delete chunk; } chunks.clear(); + textures.clear(); +} + +void Chunk::setBlock(int32_t x, int32_t y, int32_t z, uint8_t block) { + int index = x + (z * 16) + (y * 256); + cubes[index] = block; } std::shared_ptr<xe::Model> Chunk::getMesh() { @@ -88,29 +116,29 @@ void Chunk::createMeshAsync() { void Chunk::createMesh() { working = true; - vertexData.clear(); + vertexData.data.clear(); for(int32_t x=0;x<16;x++) { for(int32_t y=0; y<256; y++) { for(int32_t z=0; z<16; z++) { uint8_t block = getBlock(x,y,z); if(block == AIR) continue; if(getBlock(x+1,y,z) == AIR) { - addVerticies(0, x, y, z); + addVerticies(0, x, y, z, block); } if(getBlock(x-1,y,z) == AIR) { - addVerticies(1, x, y, z); + addVerticies(1, x, y, z, block); } if(getBlock(x,y+1,z) == AIR) { - addVerticies(2, x, y, z); + addVerticies(2, x, y, z, block); } if(getBlock(x,y-1,z) == AIR) { - addVerticies(3, x, y, z); + addVerticies(3, x, y, z, block); } if(getBlock(x,y,z+1) == AIR) { - addVerticies(4, x, y, z); + addVerticies(4, x, y, z, block); } if(getBlock(x,y,z-1) == AIR) { - addVerticies(5, x, y, z); + addVerticies(5, x, y, z, block); } } } @@ -119,22 +147,22 @@ void Chunk::createMesh() { reloadRequired = true; } -void Chunk::addVerticies(uint8_t side, int32_t x, int32_t y, int32_t z) { +void Chunk::addVerticies(uint8_t side, int32_t x, int32_t y, int32_t z, uint8_t block) { for(int i = 0; i < 6; i ++) { - vertexData.push_back(px[side * 6 + i][0] + x); - vertexData.push_back(px[side * 6 + i][1] + y); - vertexData.push_back(px[side * 6 + i][2] + z); - vertexData.push_back(nm[side][0]); - vertexData.push_back(nm[side][1]); - vertexData.push_back(nm[side][2]); - vertexData.push_back(uv[i][0]); - vertexData.push_back(uv[i][1]); - vertexData.push_back(0.f); + vertexData.write<float>(px[side * 6 + i][0] + x); + vertexData.write<float>(px[side * 6 + i][1] + y); + vertexData.write<float>(px[side * 6 + i][2] + z); + vertexData.write<float>(nm[side][0]); + vertexData.write<float>(nm[side][1]); + vertexData.write<float>(nm[side][2]); + vertexData.write<float>(uv[i][0]); + vertexData.write<float>(uv[i][1]); + vertexData.write<uint32_t>(static_cast<uint32_t>(blocks[block].textures[side])); } } void Chunk::generate() { - blocks.resize(16*16*256); + cubes.resize(16*16*256); const PerlinNoise perlin{world_seed}; @@ -142,7 +170,9 @@ void Chunk::generate() { for(int z = 0; z < 16; z++) { int height = perlin.octave2D_01((( x + gridX * 16) * 0.01), ((z + gridZ * 16) * 0.01), 4) * 10; for(int y = 0; y < 256; y++) { - if(y <= height) + if(y == height){ + setBlock(x, y, z, GRASS); + } else if(y < height) setBlock(x, y, z, DIRT); else setBlock(x, y, z, AIR); |