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Diffstat (limited to 'res')
-rw-r--r--res/image/dirt.jpgbin0 -> 5956 bytes
-rwxr-xr-xres/shaders/simple_shader.frag2
-rwxr-xr-xres/shaders/simple_shader.vert7
3 files changed, 4 insertions, 5 deletions
diff --git a/res/image/dirt.jpg b/res/image/dirt.jpg
new file mode 100644
index 0000000..c3a679d
--- /dev/null
+++ b/res/image/dirt.jpg
Binary files differ
diff --git a/res/shaders/simple_shader.frag b/res/shaders/simple_shader.frag
index a4e2b7e..f3ae526 100755
--- a/res/shaders/simple_shader.frag
+++ b/res/shaders/simple_shader.frag
@@ -23,5 +23,5 @@ layout(push_constant) uniform Push {
} push;
void main() {
- outColor = mix(texture(texSampler, fragUv), vec4(fragColor, 1.0), .5);
+ outColor = mix(texture(texSampler, fragUv), vec4(fragColor, 1.0), .1);
} \ No newline at end of file
diff --git a/res/shaders/simple_shader.vert b/res/shaders/simple_shader.vert
index 04b603e..30e7a79 100755
--- a/res/shaders/simple_shader.vert
+++ b/res/shaders/simple_shader.vert
@@ -1,9 +1,8 @@
#version 450
layout (location = 0) in vec3 position;
-layout (location = 1) in vec3 color;
-layout (location = 2) in vec3 normal;
-layout (location = 3) in vec2 uv;
+layout (location = 1) in vec3 normal;
+layout (location = 2) in vec2 uv;
layout (location = 0) out vec3 fragColor;
layout (location = 1) out vec2 fragUv;
@@ -32,6 +31,6 @@ void main() {
float lightIntensity = AMBIENT + max(dot(normalWorldSpace, ubo.directionToLight), 0);
- fragColor = lightIntensity * vec3(1/position.y,position.y,clamp(sin(position.x - position.z), 0, 1));
+ fragColor = lightIntensity * vec3(1);
fragUv = uv;
} \ No newline at end of file