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-rw-r--r--engine/xe_render_system.cpp73
1 files changed, 41 insertions, 32 deletions
diff --git a/engine/xe_render_system.cpp b/engine/xe_render_system.cpp
index ec56972..17e62dc 100644
--- a/engine/xe_render_system.cpp
+++ b/engine/xe_render_system.cpp
@@ -12,14 +12,15 @@
#include <memory>
#include <stdexcept>
+#include <iostream>
+
namespace xe {
-template <typename P, typename U>
XeRenderSystem::XeRenderSystem(
XeDevice &device,
XeRenderer &renderer,
- std::unique_ptr<XeDescriptorPool> &xeDescriptorPool,
- std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout,
+ XeDescriptorPool &xeDescriptorPool,
+ XeDescriptorSetLayout &xeDescriptorSetLayout,
std::string vert,
std::string frag,
uint32_t pushCunstantDataSize,
@@ -31,12 +32,9 @@ XeRenderSystem::XeRenderSystem(
}
-template <typename P, typename U>
XeRenderSystem::~XeRenderSystem() {};
-
-template <typename P, typename U>
-void XeRenderSystem::createUniformBuffers(std::unique_ptr<XeDescriptorPool> &xeDescriptorPool, std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout, uint32_t uniformBufferDataSize) {
+void XeRenderSystem::createUniformBuffers(XeDescriptorPool &xeDescriptorPool, XeDescriptorSetLayout &xeDescriptorSetLayout, uint32_t uniformBufferDataSize) {
if(uniformBufferDataSize == 0) return;
uboBuffers = std::vector<std::unique_ptr<XeBuffer>>(XeSwapChain::MAX_FRAMES_IN_FLIGHT);
@@ -53,24 +51,24 @@ void XeRenderSystem::createUniformBuffers(std::unique_ptr<XeDescriptorPool> &xeD
descriptorSets = std::vector<VkDescriptorSet>(XeSwapChain::MAX_FRAMES_IN_FLIGHT);
for (int i = 0; i < descriptorSets.size(); i++) {
auto bufferInfo = uboBuffers[i]->descriptorInfo();
- XeDescriptorWriter(*xeDescriptorSetLayout, *xeDescriptorPool)
+ XeDescriptorWriter(xeDescriptorSetLayout, xeDescriptorPool)
.writeBuffer(0, &bufferInfo)
.build(descriptorSets[i]);
}
}
-template <typename P, typename U>
-void XeRenderSystem::createPipelineLayout(std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout, uint32_t pushCunstantDataSize, uint32_t uniformBufferDataSize) {
+void XeRenderSystem::createPipelineLayout(XeDescriptorSetLayout &xeDescriptorSetLayout, uint32_t pushCunstantDataSize, uint32_t uniformBufferDataSize) {
+
+ VkPushConstantRange pushConstantRange;
+ pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
+ pushConstantRange.offset = 0;
+ pushConstantRange.size = pushCunstantDataSize;
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
if (pushCunstantDataSize > 0) {
- VkPushConstantRange pushConstantRange;
- pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
- pushConstantRange.offset = 0;
- pushConstantRange.size = pushCunstantDataSize;
pipelineLayoutInfo.pushConstantRangeCount = 1;
pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange;
} else {
@@ -79,7 +77,7 @@ void XeRenderSystem::createPipelineLayout(std::unique_ptr<XeDescriptorSetLayout>
}
if (uniformBufferDataSize > 0) {
- std::vector<VkDescriptorSetLayout> descriptorSetLayouts{xeDescriptorSetLayout->getDescriptorSetLayout()};
+ std::vector<VkDescriptorSetLayout> descriptorSetLayouts{xeDescriptorSetLayout.getDescriptorSetLayout()};
pipelineLayoutInfo.setLayoutCount = static_cast<uint32_t>(descriptorSetLayouts.size());
pipelineLayoutInfo.pSetLayouts = descriptorSetLayouts.data();
} else {
@@ -90,10 +88,10 @@ void XeRenderSystem::createPipelineLayout(std::unique_ptr<XeDescriptorSetLayout>
if(vkCreatePipelineLayout(xeDevice.device(), &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
std::runtime_error("failed to create pipeline layout!");
}
+
}
-template <typename P, typename U>
void XeRenderSystem::createPipeline(VkRenderPass renderPass, std::string vert, std::string frag) {
assert(pipelineLayout != nullptr && "Cannot create pipeline before pipeline layout");
@@ -109,35 +107,46 @@ void XeRenderSystem::createPipeline(VkRenderPass renderPass, std::string vert, s
);
}
+void XeRenderSystem::renderGameObjects(
+ int frameIndex,
+ VkCommandBuffer commandBuffer,
+ std::vector<XeGameObject> &gameObjects,
+ void *pushConstantData,
+ uint32_t pushConstantSize,
+ void* uniformBufferData,
+ uint32_t uniformBufferSize) {
+
+ uboBuffers[frameIndex]->writeToBuffer(uniformBufferData);
+ uboBuffers[frameIndex]->flush();
+
+ xePipeline->bind(commandBuffer);
-template <typename P, typename U>
-void XeRenderSystem::renderGameObjects(XeFrameInfo &frameInfo, std::vector<XeGameObject> &gameObjects, XeRenderSystem::XeData pushConstantData) {
- xePipeline->bind(frameInfo.commandBuffer);
-
- if(uboBuffers.size() > 0) {
+ if(pushConstantData == NULL) {
vkCmdBindDescriptorSets(
- frameInfo.commandBuffer,
+ commandBuffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
pipelineLayout,
0,
1,
- &descriptorSets[frameInfo.frameIndex],
+ &descriptorSets[frameIndex],
0,
nullptr);
}
for (auto& obj: gameObjects) {
- vkCmdPushConstants(
- frameInfo.commandBuffer,
- pipelineLayout,
- VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
- 0,
- sizeof(pushConstantData),
- &pushConstantData);
+ if(pushConstantData == NULL) {
+ vkCmdPushConstants(
+ commandBuffer,
+ pipelineLayout,
+ VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
+ 0,
+ pushConstantSize,
+ &pushConstantData);
+ }
- obj.model->bind(frameInfo.commandBuffer);
- obj.model->draw(frameInfo.commandBuffer);
+ obj.model->bind(commandBuffer);
+ obj.model->draw(commandBuffer);
}
}