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-rwxr-xr-xengine/xe_pipeline.cpp204
1 files changed, 204 insertions, 0 deletions
diff --git a/engine/xe_pipeline.cpp b/engine/xe_pipeline.cpp
new file mode 100755
index 0000000..d06d09b
--- /dev/null
+++ b/engine/xe_pipeline.cpp
@@ -0,0 +1,204 @@
+#include "xe_pipeline.hpp"
+
+#include "xe_model.hpp"
+
+#include <cstdint>
+#include <fstream>
+#include <stdexcept>
+#include <vector>
+#include <iostream>
+#include <vulkan/vulkan_core.h>
+#include <assert.h>
+
+namespace xe {
+
+ XePipeline::XePipeline(
+ XeDevice &device,
+ const std::string& vertFilepath,
+ const std::string& fragFilepath,
+ const PipelineConfigInfo& configInfo)
+ : xeDevice{device} {
+ createGraphicsPipeline(vertFilepath, fragFilepath, configInfo);
+ }
+
+ XePipeline::~XePipeline() {
+ vkDestroyShaderModule(xeDevice.device(), vertShaderModule, nullptr);
+ vkDestroyShaderModule(xeDevice.device(), fragShaderModule, nullptr);
+ vkDestroyPipeline(xeDevice.device(), graphicsPipeline, nullptr);
+ }
+
+ std::vector<char> XePipeline::readFile(const std::string& filepath) {
+
+ std::ifstream file{filepath, std::ios::ate | std::ios::binary};
+
+ if (!file.is_open()) {
+ throw std::runtime_error("faile to open file " + filepath);
+ }
+
+ size_t fileSize = static_cast<size_t>(file.tellg());
+ std::vector<char> buffer(fileSize);
+
+ file.seekg(0);
+ file.read(buffer.data(), fileSize);
+
+ file.close();
+ return buffer;
+ };
+
+ void XePipeline::createGraphicsPipeline(
+ const std::string& vertFilePath,
+ const std::string& fragFilepath,
+ const PipelineConfigInfo& configInfo) {
+
+ assert(
+ configInfo.pipelineLayout != VK_NULL_HANDLE &&
+ "Cannot create graphics pipeline:: no pipelineLayout provided in configInfo");
+ assert(
+ configInfo.renderPass != VK_NULL_HANDLE &&
+ "Cannot create graphics pipeline:: no renderPass provided in configInfo");
+ auto vertCode = readFile(vertFilePath);
+ auto fragCode = readFile(fragFilepath);
+
+ createShaderModule(vertCode, &vertShaderModule);
+ createShaderModule(fragCode, &fragShaderModule);
+
+ VkPipelineShaderStageCreateInfo shaderStages[2];
+ shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
+ shaderStages[0]. module = vertShaderModule;
+ shaderStages[0].pName = "main";
+ shaderStages[0].flags = 0;
+ shaderStages[0].pNext = nullptr;
+ shaderStages[0].pSpecializationInfo = nullptr;
+ shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
+ shaderStages[1]. module = fragShaderModule;
+ shaderStages[1].pName = "main";
+ shaderStages[1].flags = 0;
+ shaderStages[1].pNext = nullptr;
+ shaderStages[1].pSpecializationInfo = nullptr;
+
+ auto bindingDescriptions = XeModel::Vertex::getBindingDescriptions();
+ auto attributeDescptions = XeModel::Vertex::getAttributeDescriptions();
+ VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
+ vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
+ vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescptions.size());
+ vertexInputInfo.vertexBindingDescriptionCount = static_cast<uint32_t>(bindingDescriptions.size());
+ vertexInputInfo.pVertexAttributeDescriptions = attributeDescptions.data();
+ vertexInputInfo.pVertexBindingDescriptions = bindingDescriptions.data();
+
+ VkGraphicsPipelineCreateInfo pipelineInfo{};
+ pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
+ pipelineInfo.stageCount = 2;
+ pipelineInfo.pStages = shaderStages;
+ pipelineInfo.pVertexInputState = &vertexInputInfo;
+ pipelineInfo.pInputAssemblyState = &configInfo.inputAssemblyInfo;
+ pipelineInfo.pViewportState = &configInfo.viewportInfo;
+ pipelineInfo.pRasterizationState = &configInfo.rasterizationInfo;
+ pipelineInfo.pMultisampleState = &configInfo.multisampleInfo;
+ pipelineInfo.pColorBlendState = &configInfo.colorBlendInfo;
+ pipelineInfo.pDepthStencilState = &configInfo.depthStencilInfo;
+ pipelineInfo.pDynamicState = &configInfo.dynamicStateInfo;
+
+ pipelineInfo.layout = configInfo.pipelineLayout;
+ pipelineInfo.renderPass = configInfo.renderPass;
+ pipelineInfo.subpass = configInfo.subpass;
+
+ pipelineInfo.basePipelineIndex = -1;
+ pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
+
+ if(vkCreateGraphicsPipelines(xeDevice.device(), VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS){
+ throw std::runtime_error("failed to create graphics pipeline");
+ }
+ }
+
+ void XePipeline::createShaderModule(const std::vector<char>& code, VkShaderModule* shaderModule) {
+ VkShaderModuleCreateInfo createInfo{};
+ createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
+ createInfo.codeSize = code.size();
+ createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
+
+ if(vkCreateShaderModule(xeDevice.device(), &createInfo, nullptr, shaderModule) != VK_SUCCESS) {
+ throw std::runtime_error("failed to create shader module");
+ }
+
+ }
+
+ void XePipeline::bind(VkCommandBuffer commandBuffer) {
+ vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
+ }
+
+ void XePipeline::defaultPipelineConfigInfo(PipelineConfigInfo& configInfo) {
+
+ configInfo.inputAssemblyInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
+ configInfo.inputAssemblyInfo.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
+ configInfo.inputAssemblyInfo.primitiveRestartEnable = VK_FALSE;
+
+ configInfo.viewportInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
+ configInfo.viewportInfo.viewportCount = 1;
+ configInfo.viewportInfo.pViewports = nullptr;
+ configInfo.viewportInfo.scissorCount = 1;
+ configInfo.viewportInfo.pScissors = nullptr;
+
+ configInfo.rasterizationInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
+ configInfo.rasterizationInfo.depthClampEnable = VK_FALSE;
+ configInfo.rasterizationInfo.rasterizerDiscardEnable = VK_FALSE;
+ configInfo.rasterizationInfo.polygonMode = VK_POLYGON_MODE_FILL;
+ configInfo.rasterizationInfo.lineWidth = 1.0f;
+ configInfo.rasterizationInfo.cullMode = VK_CULL_MODE_NONE;
+ configInfo.rasterizationInfo.frontFace = VK_FRONT_FACE_CLOCKWISE;
+ configInfo.rasterizationInfo.depthBiasEnable = VK_FALSE;
+ configInfo.rasterizationInfo.depthBiasConstantFactor = 0.0f;
+ configInfo.rasterizationInfo.depthBiasClamp = 0.0f;
+ configInfo.rasterizationInfo.depthBiasSlopeFactor = 0.0f;
+
+ configInfo.multisampleInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
+ configInfo.multisampleInfo.sampleShadingEnable = VK_FALSE;
+ configInfo.multisampleInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
+ configInfo.multisampleInfo.minSampleShading = 1.0f;
+ configInfo.multisampleInfo.pSampleMask = nullptr;
+ configInfo.multisampleInfo.alphaToCoverageEnable = VK_FALSE;
+ configInfo.multisampleInfo.alphaToOneEnable = VK_FALSE;
+
+ configInfo.colorBlendAttachment.colorWriteMask =
+ VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT |
+ VK_COLOR_COMPONENT_A_BIT;
+ configInfo.colorBlendAttachment.blendEnable = VK_FALSE;
+ configInfo.colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
+ configInfo.colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
+ configInfo.colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
+ configInfo.colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
+ configInfo.colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
+ configInfo.colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
+
+ configInfo.colorBlendInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
+ configInfo.colorBlendInfo.logicOpEnable = VK_FALSE;
+ configInfo.colorBlendInfo.logicOp = VK_LOGIC_OP_COPY;
+ configInfo.colorBlendInfo.attachmentCount = 1;
+ configInfo.colorBlendInfo.pAttachments = &configInfo.colorBlendAttachment;
+ configInfo.colorBlendInfo.blendConstants[0] = 0.0f;
+ configInfo.colorBlendInfo.blendConstants[1] = 0.0f;
+ configInfo.colorBlendInfo.blendConstants[2] = 0.0f;
+ configInfo.colorBlendInfo.blendConstants[3] = 0.0f;
+
+ configInfo.depthStencilInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
+ configInfo.depthStencilInfo.depthTestEnable = VK_TRUE;
+ configInfo.depthStencilInfo.depthWriteEnable = VK_TRUE;
+ configInfo.depthStencilInfo.depthCompareOp = VK_COMPARE_OP_LESS;
+ configInfo.depthStencilInfo.depthBoundsTestEnable = VK_FALSE;
+ configInfo.depthStencilInfo.minDepthBounds = 0.0f;
+ configInfo.depthStencilInfo.maxDepthBounds = 1.0f;
+ configInfo.depthStencilInfo.stencilTestEnable = VK_FALSE;
+ configInfo.depthStencilInfo.front = {};
+ configInfo.depthStencilInfo.back = {};
+
+ configInfo.dynamicStateEnables = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
+ configInfo.dynamicStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
+ configInfo.dynamicStateInfo.pDynamicStates = configInfo.dynamicStateEnables.data();
+ configInfo.dynamicStateInfo.dynamicStateCount =
+ static_cast<uint32_t>(configInfo.dynamicStateEnables.size());
+ configInfo.dynamicStateInfo.flags = 0;
+
+ }
+
+} \ No newline at end of file