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-rw-r--r--engine/xe_input.cpp0
-rw-r--r--engine/xe_input.hpp15
-rw-r--r--engine/xe_render_system.cpp172
-rw-r--r--engine/xe_render_system.hpp66
-rw-r--r--src/simple_renderer.cpp24
-rw-r--r--src/simple_renderer.hpp2
6 files changed, 166 insertions, 113 deletions
diff --git a/engine/xe_input.cpp b/engine/xe_input.cpp
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/engine/xe_input.cpp
diff --git a/engine/xe_input.hpp b/engine/xe_input.hpp
new file mode 100644
index 0000000..53d9f03
--- /dev/null
+++ b/engine/xe_input.hpp
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "xe_window.hpp"
+
+namespace xe {
+
+class XeInput {
+
+ private:
+
+ XeWindow &xeWindow;
+
+};
+
+} \ No newline at end of file
diff --git a/engine/xe_render_system.cpp b/engine/xe_render_system.cpp
index 6cfb183..0158e34 100644
--- a/engine/xe_render_system.cpp
+++ b/engine/xe_render_system.cpp
@@ -19,19 +19,20 @@ namespace xe {
XeRenderSystem::XeRenderSystem(
XeEngine &xeEngine,
std::string vert,
- std::string frag,
- uint32_t pushCunstantDataSize,
- uint32_t uniformBufferDataSize,
- XeImage *image
+ std::string frag,
+ std::map<uint32_t, uint32_t> uniformBindings,
+ std::map<uint32_t, XeImage*> imageBindings,
+ uint32_t pushCunstantDataSize
) : xeDevice{xeEngine.xeDevice},
xeRenderer{xeEngine.xeRenderer},
xeDescriptorPool{xeEngine.xeDescriptorPool},
pushCunstantDataSize{pushCunstantDataSize},
- uniformBufferDataSize{uniformBufferDataSize},
- textureSamplerBinding{image != nullptr} {
+ uniformBindings{uniformBindings},
+ imageBindings{imageBindings} {
+ createTextureSampler();
createDescriptorSetLayout();
createUniformBuffers();
- createDescriptorSets(image);
+ createDescriptorSets();
createPipelineLayout();
createPipeline(xeRenderer.getSwapChainRenderPass(), vert, frag);
}
@@ -39,99 +40,96 @@ XeRenderSystem::XeRenderSystem(
XeRenderSystem::~XeRenderSystem() {
vkDestroyPipelineLayout(xeDevice.device(), pipelineLayout, nullptr);
- if ( textureSamplerBinding ) {
- vkDestroySampler(xeDevice.device(), textureSampler, nullptr);
- }
+ vkDestroySampler(xeDevice.device(), textureSampler, nullptr);
};
+void XeRenderSystem::createTextureSampler() {
+ VkSamplerCreateInfo samplerInfo{};
+ samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
+ samplerInfo.magFilter = VK_FILTER_LINEAR;
+ samplerInfo.minFilter = VK_FILTER_LINEAR;
+ samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
+ samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
+ samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
+ samplerInfo.anisotropyEnable = VK_FALSE;
+ samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
+ samplerInfo.unnormalizedCoordinates = VK_FALSE;
+ samplerInfo.compareEnable = VK_FALSE;
+ samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
+ samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
+ samplerInfo.mipLodBias = 0.0f;
+ samplerInfo.minLod = 0.0f;
+ samplerInfo.maxLod = 0.0f;
+
+ if (vkCreateSampler(xeDevice.device(), &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
+ throw std::runtime_error("failed to create texture sampler!");
+ }
+}
+
void XeRenderSystem::createDescriptorSetLayout() {
XeDescriptorSetLayout::Builder builder{xeDevice};
- int binding = 0;
-
- if (uniformBufferDataSize > 0) {
+
+ for ( const auto &[binding, size]: uniformBindings) {
builder.addBinding(binding, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, nullptr);
- binding += 1;
}
- if (textureSamplerBinding) {
-
- VkSamplerCreateInfo samplerInfo{};
- samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
- samplerInfo.magFilter = VK_FILTER_LINEAR;
- samplerInfo.minFilter = VK_FILTER_LINEAR;
- samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
- samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
- samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
- samplerInfo.anisotropyEnable = VK_FALSE;
- samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
- samplerInfo.unnormalizedCoordinates = VK_FALSE;
- samplerInfo.compareEnable = VK_FALSE;
- samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
- samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
- samplerInfo.mipLodBias = 0.0f;
- samplerInfo.minLod = 0.0f;
- samplerInfo.maxLod = 0.0f;
-
- if (vkCreateSampler(xeDevice.device(), &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
- throw std::runtime_error("failed to create texture sampler!");
- }
+ for ( const auto &[binding, image]: imageBindings) {
builder.addBinding(binding, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, &textureSampler);
- binding += 1;
}
xeDescriptorSetLayout = builder.build();
}
void XeRenderSystem::createUniformBuffers() {
- if(uniformBufferDataSize == 0) return;
-
- uboBuffers = std::vector<std::unique_ptr<XeBuffer>>(XeSwapChain::MAX_FRAMES_IN_FLIGHT);
- for (int i = 0; i < uboBuffers.size(); i++) {
- uboBuffers[i] = std::make_unique<XeBuffer>(
- xeDevice,
- uniformBufferDataSize,
- XeSwapChain::MAX_FRAMES_IN_FLIGHT,
-
- VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
- VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
- uboBuffers[i]->map();
+ for ( const auto &[binding, bufferSize]: uniformBindings) {
+ uboBuffers[binding] = std::vector<std::unique_ptr<XeBuffer>>(XeSwapChain::MAX_FRAMES_IN_FLIGHT);
+ for (int i = 0; i < uboBuffers[binding].size(); i++) {
+ uboBuffers[binding][i] = std::make_unique<XeBuffer>(
+ xeDevice,
+ bufferSize,
+ XeSwapChain::MAX_FRAMES_IN_FLIGHT,
+ VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
+ uboBuffers[binding][i]->map();
+ }
}
-
}
-void XeRenderSystem::createDescriptorSets(XeImage *image) {
+void XeRenderSystem::createDescriptorSets() {
descriptorSets = std::vector<VkDescriptorSet>(XeSwapChain::MAX_FRAMES_IN_FLIGHT);
for (int i = 0; i < descriptorSets.size(); i++) {
- updateDescriptorSet(image, i, true);
+ updateDescriptorSet(i, true);
}
}
-void XeRenderSystem::updateDescriptorSet(XeImage *image, int frameIndex, bool allocate) {
- auto bufferInfo = uboBuffers[frameIndex]->descriptorInfo();
- XeDescriptorWriter writer{*xeDescriptorSetLayout, *xeDescriptorPool};
-
- int binding = 0;
+void XeRenderSystem::updateDescriptorSet(int frameIndex, bool allocate) {
- if (uniformBufferDataSize > 0) {
- writer.writeBuffer(binding, &bufferInfo);
- binding += 1;
- }
-
- if (textureSamplerBinding) {
- VkDescriptorImageInfo imageInfo{};
- imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- imageInfo.imageView = image->textureImageView;
- imageInfo.sampler = textureSampler;
- writer.writeImage(binding, &imageInfo);
- binding += 1;
- }
- if (allocate) {
- writer.build(descriptorSets[frameIndex]);
- } else {
- writer.overwrite(descriptorSets[frameIndex]);
- }
+ XeDescriptorWriter writer{*xeDescriptorSetLayout, *xeDescriptorPool};
+
+ std::vector<VkDescriptorBufferInfo> bufferInfos{};
+
+ int i = 0;
+ for ( const auto &[binding, size]: uniformBindings) {
+ bufferInfos.push_back(uboBuffers[binding][frameIndex]->descriptorInfo());
+ writer.writeBuffer(binding, &bufferInfos[i]);
+ i++;
+ }
+
+ for ( const auto &[binding, image]: imageBindings) {
+ VkDescriptorImageInfo imageInfo{};
+ imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ imageInfo.imageView = image->textureImageView;
+ imageInfo.sampler = textureSampler;
+ writer.writeImage(binding, &imageInfo);
+ }
+
+ if (allocate) {
+ writer.build(descriptorSets[frameIndex]);
+ } else {
+ writer.overwrite(descriptorSets[frameIndex]);
+ }
}
@@ -143,8 +141,12 @@ void XeRenderSystem::createPipelineLayout() {
pushConstantRange.offset = 0;
pushConstantRange.size = pushCunstantDataSize;
+ std::vector<VkDescriptorSetLayout> descriptorSetLayouts{xeDescriptorSetLayout->getDescriptorSetLayout()};
+
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
+ pipelineLayoutInfo.setLayoutCount = static_cast<uint32_t>(descriptorSetLayouts.size());
+ pipelineLayoutInfo.pSetLayouts = descriptorSetLayouts.data();
if (pushCunstantDataSize > 0) {
pipelineLayoutInfo.pushConstantRangeCount = 1;
@@ -154,17 +156,6 @@ void XeRenderSystem::createPipelineLayout() {
pipelineLayoutInfo.pPushConstantRanges = nullptr;
}
- std::vector<VkDescriptorSetLayout> descriptorSetLayouts{xeDescriptorSetLayout->getDescriptorSetLayout()};
-
- if (uniformBufferDataSize > 0) {
- pipelineLayoutInfo.setLayoutCount = static_cast<uint32_t>(descriptorSetLayouts.size());
- pipelineLayoutInfo.pSetLayouts = descriptorSetLayouts.data();
- } else {
-
- pipelineLayoutInfo.setLayoutCount = 0;
- pipelineLayoutInfo.pSetLayouts = nullptr;
- }
-
if(vkCreatePipelineLayout(xeDevice.device(), &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
std::runtime_error("failed to create pipeline layout!");
}
@@ -215,12 +206,13 @@ void XeRenderSystem::loadPushConstant(void *pushConstantData) {
pushConstantData);
}
-void XeRenderSystem::loadUniformObject(void *uniformBufferData) {
- uboBuffers[xeRenderer.getFrameIndex()]->writeToBuffer(uniformBufferData);
+void XeRenderSystem::loadUniformObject(uint32_t binding, void *uniformBufferData) {
+ uboBuffers[binding][xeRenderer.getFrameIndex()]->writeToBuffer(uniformBufferData);
}
-void XeRenderSystem::loadTexture(XeImage *image) {
- updateDescriptorSet(image, xeRenderer.getFrameIndex(), false);
+void XeRenderSystem::loadTexture(uint32_t binding, XeImage *image) {
+ imageBindings[binding] = image;
+ updateDescriptorSet(xeRenderer.getFrameIndex(), false);
}
void XeRenderSystem::render(XeGameObject &gameObject) {
diff --git a/engine/xe_render_system.hpp b/engine/xe_render_system.hpp
index d6b24b5..ae68f53 100644
--- a/engine/xe_render_system.hpp
+++ b/engine/xe_render_system.hpp
@@ -10,19 +10,55 @@
#include "xe_image.hpp"
#include <memory>
+#include <map>
namespace xe {
class XeRenderSystem {
public:
+ class Builder {
+ public:
+ Builder(XeEngine &xeEngine, std::string vert, std::string frag) : xeEngine{xeEngine}, vert{vert}, frag{frag} {}
+
+ Builder& addPushConstant(uint32_t size) {
+ pushCunstantDataSize = size;
+ return *this;
+ }
+
+ Builder& addUniformBinding(uint32_t binding, uint32_t size) {
+ uniformBindings[binding] = size;
+ return *this;
+ }
+
+ Builder& addTextureBinding(uint32_t binding, XeImage* image) {
+ imageBindings[binding] = image;
+ return *this;
+ }
+
+ std::unique_ptr<XeRenderSystem> build() {
+ return std::make_unique<XeRenderSystem>(xeEngine, std::move(vert), std::move(frag), std::move(uniformBindings), std::move(imageBindings), std::move(pushCunstantDataSize));
+ }
+
+ private:
+
+ std::map<uint32_t, uint32_t> uniformBindings{};
+ std::map<uint32_t, XeImage*> imageBindings{};
+ uint32_t pushCunstantDataSize{0};
+
+ std::string vert;
+ std::string frag;
+
+ XeEngine &xeEngine;
+ };
+
XeRenderSystem(
XeEngine &xeEngine,
std::string vert,
- std::string frag,
- uint32_t pushCunstantDataSize,
- uint32_t uniformBufferDataSize,
- XeImage *image
+ std::string frag,
+ std::map<uint32_t, uint32_t> uniformBindings,
+ std::map<uint32_t, XeImage*> imageBindings,
+ uint32_t pushCunstantDataSize
);
~XeRenderSystem();
@@ -32,37 +68,39 @@ class XeRenderSystem {
void start();
void loadPushConstant(void *pushConstantData);
- void loadUniformObject(void *uniformBufferData);
- void loadTexture(XeImage *image);
+ void loadUniformObject(uint32_t binding, void *uniformBufferData);
+ void loadTexture(uint32_t binding, XeImage *image);
void render(XeGameObject &gameObject);
void stop();
private:
+ void createTextureSampler();
void createDescriptorSetLayout();
void createUniformBuffers();
- void createDescriptorSets(XeImage *image);
- void updateDescriptorSet(XeImage *image, int frameIndex, bool allocate);
+ void createDescriptorSets();
+ void updateDescriptorSet(int frameIndex, bool allocate);
void createPipelineLayout();
void createPipeline(VkRenderPass renderPass, std::string vert, std::string frag);
bool boundPipeline{false};
bool boundDescriptor{false};
- uint32_t uniformBufferDataSize;
- uint32_t pushCunstantDataSize;
- bool textureSamplerBinding;
-
+
XeDevice& xeDevice;
XeRenderer& xeRenderer;
- std::unique_ptr<XePipeline> xePipeline;
- std::vector<std::unique_ptr<XeBuffer>> uboBuffers;
+ std::map<uint32_t, std::vector<std::unique_ptr<XeBuffer>>> uboBuffers{};
+ std::map<uint32_t, uint32_t> uniformBindings;
+ std::map<uint32_t, XeImage*> imageBindings;
std::vector<VkDescriptorSet> descriptorSets;
+ uint32_t pushCunstantDataSize;
+
VkSampler textureSampler;
VkPipelineLayout pipelineLayout;
+ std::unique_ptr<XePipeline> xePipeline;
std::unique_ptr<XeDescriptorPool> &xeDescriptorPool;
std::unique_ptr<XeDescriptorSetLayout> xeDescriptorSetLayout;
diff --git a/src/simple_renderer.cpp b/src/simple_renderer.cpp
index a7016f9..82c2e38 100644
--- a/src/simple_renderer.cpp
+++ b/src/simple_renderer.cpp
@@ -1,29 +1,37 @@
#include "simple_renderer.hpp"
+#include "xe_render_system.hpp"
+
+#include <iostream>
namespace app {
-SimpleRenderer::SimpleRenderer(xe::XeEngine &xeEngine, xe::XeImage *xeImage)
- : xeRenderSystem{xeEngine, "res/shaders/simple_shader.vert.spv", "res/shaders/simple_shader.frag.spv", sizeof(PushConstant), sizeof(UniformBuffer), xeImage} {};
+SimpleRenderer::SimpleRenderer(xe::XeEngine &xeEngine, xe::XeImage *xeImage) {
+ xeRenderSystem = xe::XeRenderSystem::Builder(xeEngine, "res/shaders/simple_shader.vert.spv", "res/shaders/simple_shader.frag.spv")
+ .addPushConstant(sizeof(PushConstant))
+ .addUniformBinding(0, sizeof(UniformBuffer))
+ .addTextureBinding(1, xeImage)
+ .build();
+}
void SimpleRenderer::render(std::vector<xe::XeGameObject> &gameObjects, xe::XeCamera &xeCamera, xe::XeImage *xeImage) {
- xeRenderSystem.loadTexture(xeImage);
+ xeRenderSystem->loadTexture(1, xeImage);
- xeRenderSystem.start();
+ xeRenderSystem->start();
UniformBuffer ubo{};
ubo.projectionView = xeCamera.getProjection() * xeCamera.getView();
- xeRenderSystem.loadUniformObject(&ubo);
+ xeRenderSystem->loadUniformObject(0, &ubo);
for(auto &obj : gameObjects) {
PushConstant pc{};
pc.modelMatrix = obj.transform.mat4();
pc.normalMatrix = obj.transform.normalMatrix();
- xeRenderSystem.loadPushConstant(&pc);
- xeRenderSystem.render(obj);
+ xeRenderSystem->loadPushConstant(&pc);
+ xeRenderSystem->render(obj);
}
- xeRenderSystem.stop();
+ xeRenderSystem->stop();
}
diff --git a/src/simple_renderer.hpp b/src/simple_renderer.hpp
index 20e3997..d9be7b2 100644
--- a/src/simple_renderer.hpp
+++ b/src/simple_renderer.hpp
@@ -29,7 +29,7 @@ class SimpleRenderer {
void render(std::vector<xe::XeGameObject> &gameObjects, xe::XeCamera &xeCamera, xe::XeImage *xeImage);
private:
- xe::XeRenderSystem xeRenderSystem;
+ std::unique_ptr<xe::XeRenderSystem> xeRenderSystem;
};