diff options
author | Tyler Murphy <tylermurphy534@gmail.com> | 2022-09-23 13:20:30 -0400 |
---|---|---|
committer | Tyler Murphy <tylermurphy534@gmail.com> | 2022-09-23 13:20:30 -0400 |
commit | 9b7d14361904a9c2bceb8de335fd5da169fabd59 (patch) | |
tree | 231348855310530145f8ce4bb35931d36bd74438 /src/keyboard_movement_controller.cpp | |
parent | delete old files (diff) | |
download | minecraftvulkan-9b7d14361904a9c2bceb8de335fd5da169fabd59.tar.gz minecraftvulkan-9b7d14361904a9c2bceb8de335fd5da169fabd59.tar.bz2 minecraftvulkan-9b7d14361904a9c2bceb8de335fd5da169fabd59.zip |
abstract user input, refactor #include's
Diffstat (limited to 'src/keyboard_movement_controller.cpp')
-rw-r--r-- | src/keyboard_movement_controller.cpp | 26 |
1 files changed, 11 insertions, 15 deletions
diff --git a/src/keyboard_movement_controller.cpp b/src/keyboard_movement_controller.cpp index 325693e..1f1a0a7 100644 --- a/src/keyboard_movement_controller.cpp +++ b/src/keyboard_movement_controller.cpp @@ -1,17 +1,13 @@ #include "keyboard_movement_controller.hpp" -#include <glm/common.hpp> -#include <glm/fwd.hpp> -#include <glm/geometric.hpp> -#include <limits> namespace app { -void KeyboardMovementController::moveInPlaneXZ(GLFWwindow* window, float dt, xe::XeGameObject& gameObject) { +void KeyboardMovementController::update(xe::XeInput &input, xe::XeGameObject& gameObject, float dt) { glm::vec3 rotate{0}; - if(glfwGetKey(window, keys.lookRight) == GLFW_PRESS) rotate.y += 1.f; - if(glfwGetKey(window, keys.lookLeft) == GLFW_PRESS) rotate.y -= 1.f; - if(glfwGetKey(window, keys.lookUp) == GLFW_PRESS) rotate.x -= 1.f; - if(glfwGetKey(window, keys.lookDown) == GLFW_PRESS) rotate.x += 1.f; + if(input.isKeyPressed(keys.lookRight)) rotate.y += 1.f; + if(input.isKeyPressed(keys.lookLeft)) rotate.y -= 1.f; + if(input.isKeyPressed(keys.lookUp)) rotate.x -= 1.f; + if(input.isKeyPressed(keys.lookDown)) rotate.x += 1.f; if (glm::dot(rotate, rotate) > std::numeric_limits<float>::epsilon()) { gameObject.transform.rotation += lookSpeed * dt * glm::normalize(rotate); @@ -26,12 +22,12 @@ void KeyboardMovementController::moveInPlaneXZ(GLFWwindow* window, float dt, xe: const glm::vec3 upDir{0.f, 01.f, 0.f}; glm::vec3 moveDir{0}; - if(glfwGetKey(window, keys.moveForward) == GLFW_PRESS) moveDir += forwardDir; - if(glfwGetKey(window, keys.moveBackward) == GLFW_PRESS) moveDir -= forwardDir; - if(glfwGetKey(window, keys.moveRight) == GLFW_PRESS) moveDir += rightDir; - if(glfwGetKey(window, keys.moveLeft) == GLFW_PRESS) moveDir -= rightDir; - if(glfwGetKey(window, keys.moveUp) == GLFW_PRESS) moveDir += upDir; - if(glfwGetKey(window, keys.moveDown) == GLFW_PRESS) moveDir -= upDir; + if(input.isKeyPressed(keys.moveForward)) moveDir += forwardDir; + if(input.isKeyPressed(keys.moveBackward)) moveDir -= forwardDir; + if(input.isKeyPressed(keys.moveRight)) moveDir += rightDir; + if(input.isKeyPressed(keys.moveLeft)) moveDir -= rightDir; + if(input.isKeyPressed(keys.moveUp)) moveDir += upDir; + if(input.isKeyPressed(keys.moveDown)) moveDir -= upDir; if (glm::dot(moveDir, moveDir) > std::numeric_limits<float>::epsilon()) { gameObject.transform.translation += moveSpeed * dt * glm::normalize(moveDir); |