summaryrefslogtreecommitdiff
path: root/src/keyboard_movement_controller.cpp
diff options
context:
space:
mode:
authortylermurphy534 <tylermurphy534@gmail.com>2022-09-18 21:20:51 -0400
committertylermurphy534 <tylermurphy534@gmail.com>2022-09-18 21:20:51 -0400
commit8045b8ba04aae39a4cf9733e72413f648b6ebe2b (patch)
treef90a9bd50a2316d5077df99c9e8584afc76ed656 /src/keyboard_movement_controller.cpp
downloadminecraftvulkan-8045b8ba04aae39a4cf9733e72413f648b6ebe2b.tar.gz
minecraftvulkan-8045b8ba04aae39a4cf9733e72413f648b6ebe2b.tar.bz2
minecraftvulkan-8045b8ba04aae39a4cf9733e72413f648b6ebe2b.zip
stanford dragon rendering
Diffstat (limited to 'src/keyboard_movement_controller.cpp')
-rw-r--r--src/keyboard_movement_controller.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/keyboard_movement_controller.cpp b/src/keyboard_movement_controller.cpp
new file mode 100644
index 0000000..6782709
--- /dev/null
+++ b/src/keyboard_movement_controller.cpp
@@ -0,0 +1,42 @@
+#include "keyboard_movement_controller.hpp"
+#include <glm/common.hpp>
+#include <glm/fwd.hpp>
+#include <glm/geometric.hpp>
+#include <limits>
+
+namespace xe {
+
+void KeyboardMovementController::moveInPlaneXZ(GLFWwindow* window, float dt, XeGameObject& gameObject) {
+ glm::vec3 rotate{0};
+ if(glfwGetKey(window, keys.lookRight) == GLFW_PRESS) rotate.y += 1.f;
+ if(glfwGetKey(window, keys.lookLeft) == GLFW_PRESS) rotate.y -= 1.f;
+ if(glfwGetKey(window, keys.lookUp) == GLFW_PRESS) rotate.x -= 1.f;
+ if(glfwGetKey(window, keys.lookDown) == GLFW_PRESS) rotate.x += 1.f;
+
+ if (glm::dot(rotate, rotate) > std::numeric_limits<float>::epsilon()) {
+ gameObject.transform.rotation += lookSpeed * dt * glm::normalize(rotate);
+ }
+
+ gameObject.transform.rotation.x = glm::clamp(gameObject.transform.rotation.x, -1.5f, 1.5f);
+ gameObject.transform.rotation.y = glm::mod(gameObject.transform.rotation.y, glm::two_pi<float>());
+
+ float yaw = gameObject.transform.rotation.y;
+ const glm::vec3 forwardDir{sin(yaw), 0.f, cos(yaw)};
+ const glm::vec3 rightDir{forwardDir.z, 0.f, -forwardDir.x};
+ const glm::vec3 upDir{0.f, 01.f, 0.f};
+
+ glm::vec3 moveDir{0};
+ if(glfwGetKey(window, keys.moveForward) == GLFW_PRESS) moveDir += forwardDir;
+ if(glfwGetKey(window, keys.moveBackward) == GLFW_PRESS) moveDir -= forwardDir;
+ if(glfwGetKey(window, keys.moveRight) == GLFW_PRESS) moveDir += rightDir;
+ if(glfwGetKey(window, keys.moveLeft) == GLFW_PRESS) moveDir -= rightDir;
+ if(glfwGetKey(window, keys.moveUp) == GLFW_PRESS) moveDir += upDir;
+ if(glfwGetKey(window, keys.moveDown) == GLFW_PRESS) moveDir -= upDir;
+
+ if (glm::dot(moveDir, moveDir) > std::numeric_limits<float>::epsilon()) {
+ gameObject.transform.translation += moveSpeed * dt * glm::normalize(moveDir);
+ }
+
+}
+
+} \ No newline at end of file