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author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-09-24 21:16:13 -0400 |
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committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-09-24 21:16:13 -0400 |
commit | f81d611f0e298baffad68d83f208e2306fe38739 (patch) | |
tree | f42732149fe2bfb7d28e26ed36067d24fb21b30c /src/first_app.cpp | |
parent | delete old files (diff) | |
download | minecraftvulkan-f81d611f0e298baffad68d83f208e2306fe38739.tar.gz minecraftvulkan-f81d611f0e298baffad68d83f208e2306fe38739.tar.bz2 minecraftvulkan-f81d611f0e298baffad68d83f208e2306fe38739.zip |
remove Xe From engine class names
Diffstat (limited to 'src/first_app.cpp')
-rwxr-xr-x | src/first_app.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/first_app.cpp b/src/first_app.cpp index 423012a..5b2d23d 100755 --- a/src/first_app.cpp +++ b/src/first_app.cpp @@ -27,16 +27,16 @@ FirstApp::~FirstApp() {} void FirstApp::run() { - std::shared_ptr<xe::XeImage> image = xeEngine.loadImage("res/image/texture.png"); - std::shared_ptr<xe::XeImage> image2 = xeEngine.loadImage("res/image/scaly.png"); + std::shared_ptr<xe::Image> image = xeEngine.loadImage("res/image/texture.png"); + std::shared_ptr<xe::Image> image2 = xeEngine.loadImage("res/image/ltt."); SimpleRenderer renderer{xeEngine, image.get()}; - xe::XeSound sound{"res/sound/when_the_world_ends.wav"}; + xe::Sound sound{"res/sound/when_the_world_ends.wav"}; sound.setLooping(true); sound.play(); - auto viewerObject = xe::XeGameObject::createGameObject(); + auto viewerObject = xe::GameObject::createGameObject(); viewerObject.transform.translation = {-7.f, 3.f, -7.f}; viewerObject.transform.rotation.y = glm::radians(45.f); KeyboardMovementController cameraController{}; @@ -60,15 +60,15 @@ void FirstApp::run() { } void FirstApp::loadGameObjects() { - std::shared_ptr<xe::XeModel> xeModel = xeEngine.loadModelFromFile("res/models/stanford-dragon.obj"); + std::shared_ptr<xe::Model> xeModel = xeEngine.loadModelFromFile("res/models/stanford-dragon.obj"); - auto dragon = xe::XeGameObject::createGameObject(); + auto dragon = xe::GameObject::createGameObject(); dragon.model = xeModel; dragon.transform.translation = {.0f, .0f, 2.5f}; dragon.transform.scale = {.5f, .5f, .5f}; gameObjects.push_back(std::move(dragon)); - auto dragon2 = xe::XeGameObject::createGameObject(); + auto dragon2 = xe::GameObject::createGameObject(); dragon2.model = xeModel; dragon2.transform.translation = {5.0f, .0f, -1.5f}; dragon2.transform.rotation.y = glm::radians(90.f); |