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authortylermurphy534 <tylermurphy534@gmail.com>2022-09-24 21:16:13 -0400
committertylermurphy534 <tylermurphy534@gmail.com>2022-09-24 21:16:13 -0400
commitf81d611f0e298baffad68d83f208e2306fe38739 (patch)
treef42732149fe2bfb7d28e26ed36067d24fb21b30c /src/first_app.cpp
parentdelete old files (diff)
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remove Xe From engine class names
Diffstat (limited to 'src/first_app.cpp')
-rwxr-xr-xsrc/first_app.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/first_app.cpp b/src/first_app.cpp
index 423012a..5b2d23d 100755
--- a/src/first_app.cpp
+++ b/src/first_app.cpp
@@ -27,16 +27,16 @@ FirstApp::~FirstApp() {}
void FirstApp::run() {
- std::shared_ptr<xe::XeImage> image = xeEngine.loadImage("res/image/texture.png");
- std::shared_ptr<xe::XeImage> image2 = xeEngine.loadImage("res/image/scaly.png");
+ std::shared_ptr<xe::Image> image = xeEngine.loadImage("res/image/texture.png");
+ std::shared_ptr<xe::Image> image2 = xeEngine.loadImage("res/image/ltt.");
SimpleRenderer renderer{xeEngine, image.get()};
- xe::XeSound sound{"res/sound/when_the_world_ends.wav"};
+ xe::Sound sound{"res/sound/when_the_world_ends.wav"};
sound.setLooping(true);
sound.play();
- auto viewerObject = xe::XeGameObject::createGameObject();
+ auto viewerObject = xe::GameObject::createGameObject();
viewerObject.transform.translation = {-7.f, 3.f, -7.f};
viewerObject.transform.rotation.y = glm::radians(45.f);
KeyboardMovementController cameraController{};
@@ -60,15 +60,15 @@ void FirstApp::run() {
}
void FirstApp::loadGameObjects() {
- std::shared_ptr<xe::XeModel> xeModel = xeEngine.loadModelFromFile("res/models/stanford-dragon.obj");
+ std::shared_ptr<xe::Model> xeModel = xeEngine.loadModelFromFile("res/models/stanford-dragon.obj");
- auto dragon = xe::XeGameObject::createGameObject();
+ auto dragon = xe::GameObject::createGameObject();
dragon.model = xeModel;
dragon.transform.translation = {.0f, .0f, 2.5f};
dragon.transform.scale = {.5f, .5f, .5f};
gameObjects.push_back(std::move(dragon));
- auto dragon2 = xe::XeGameObject::createGameObject();
+ auto dragon2 = xe::GameObject::createGameObject();
dragon2.model = xeModel;
dragon2.transform.translation = {5.0f, .0f, -1.5f};
dragon2.transform.rotation.y = glm::radians(90.f);