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authortylermurphy534 <tylermurphy534@gmail.com>2022-09-25 23:08:03 -0400
committertylermurphy534 <tylermurphy534@gmail.com>2022-09-25 23:08:03 -0400
commitee3a4d6073421fd9e17e832dc9d10e151e6029ea (patch)
treeb0228ffe9af69f53e7cff238a1ead44244cf4dea /res/shaders/simple_shader.vert
parent3D Chunks rendering (diff)
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remove color vertex data, mipmapping
Diffstat (limited to 'res/shaders/simple_shader.vert')
-rwxr-xr-xres/shaders/simple_shader.vert7
1 files changed, 3 insertions, 4 deletions
diff --git a/res/shaders/simple_shader.vert b/res/shaders/simple_shader.vert
index 04b603e..30e7a79 100755
--- a/res/shaders/simple_shader.vert
+++ b/res/shaders/simple_shader.vert
@@ -1,9 +1,8 @@
#version 450
layout (location = 0) in vec3 position;
-layout (location = 1) in vec3 color;
-layout (location = 2) in vec3 normal;
-layout (location = 3) in vec2 uv;
+layout (location = 1) in vec3 normal;
+layout (location = 2) in vec2 uv;
layout (location = 0) out vec3 fragColor;
layout (location = 1) out vec2 fragUv;
@@ -32,6 +31,6 @@ void main() {
float lightIntensity = AMBIENT + max(dot(normalWorldSpace, ubo.directionToLight), 0);
- fragColor = lightIntensity * vec3(1/position.y,position.y,clamp(sin(position.x - position.z), 0, 1));
+ fragColor = lightIntensity * vec3(1);
fragUv = uv;
} \ No newline at end of file