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author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-09-20 22:02:58 -0400 |
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committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-09-20 22:02:58 -0400 |
commit | 249f6c9fa384e9e3265cafb1357e502ea7db72f7 (patch) | |
tree | 0c80d9a375453e9178dd5d45807302b00f57bd59 /res/shaders/simple_shader.frag | |
parent | destroy pipline layout (diff) | |
download | minecraftvulkan-249f6c9fa384e9e3265cafb1357e502ea7db72f7.tar.gz minecraftvulkan-249f6c9fa384e9e3265cafb1357e502ea7db72f7.tar.bz2 minecraftvulkan-249f6c9fa384e9e3265cafb1357e502ea7db72f7.zip |
texture loading
Diffstat (limited to 'res/shaders/simple_shader.frag')
-rwxr-xr-x | res/shaders/simple_shader.frag | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/res/shaders/simple_shader.frag b/res/shaders/simple_shader.frag index b11a5a8..4eaaafc 100755 --- a/res/shaders/simple_shader.frag +++ b/res/shaders/simple_shader.frag @@ -1,19 +1,22 @@ #version 450 layout (location = 0) in vec3 fragColor; +layout (location = 1) in vec2 fragUv; layout (location = 0) out vec4 outColor; -layout(set = 0, binding = 0) uniform GlobalUbo { +layout (binding = 0) uniform GlobalUbo { mat4 projectionViewMatrix; vec3 directionToLight; } ubo; +layout (binding = 1) uniform sampler2D texSampler; + layout(push_constant) uniform Push { mat4 transform; mat4 normalMatrix; } push; void main() { - outColor = vec4(fragColor, 1.0); + outColor = mix(texture(texSampler, fragUv), vec4(fragColor, 1.0), .5); }
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