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authortylermurphy534 <tylermurphy534@gmail.com>2022-09-30 11:28:38 -0400
committertylermurphy534 <tylermurphy534@gmail.com>2022-09-30 11:28:38 -0400
commit795dce12722bccaecc6422d0b9db7f94116945e5 (patch)
treedc23dcb1a0ada1c373844a60622f2483670c43ac
parenty-axis texture uvs working on greedy (diff)
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greedy mesh texturing
-rw-r--r--src/chunk.cpp27
1 files changed, 17 insertions, 10 deletions
diff --git a/src/chunk.cpp b/src/chunk.cpp
index 3563fc9..3542455 100644
--- a/src/chunk.cpp
+++ b/src/chunk.cpp
@@ -132,21 +132,28 @@ void AddVertex(xe::Model::Data& data, glm::vec3 Pos, glm::vec3 Nor, FMask Mask,
void CreateQuad(xe::Model::Data& data, FMask Mask, glm::vec3 AxisMask, glm::vec3 V1, glm::vec3 V2, glm::vec3 V3, glm::vec3 V4, uint32_t width, uint32_t height) {
const auto Normal = glm::vec3(AxisMask) * glm::vec3(Mask.normal);
- std::vector<glm::vec3> verticies = {V4, V2, V3, V1};
+ std::vector<glm::vec3> verticies = {V1, V2, V3, V4};
float uv[4][2];
- uv[0][0] = height; uv[0][1] = width;
+ if(AxisMask.x == 1) {
+ uv[0][0] = height; uv[0][1] = width;
uv[1][0] = height; uv[1][1] = 0;
uv[2][0] = 0; uv[2][1] = width;
uv[3][0] = 0; uv[3][1] = 0;
+ } else {
+ uv[0][0] = width; uv[0][1] = height;
+ uv[1][0] = 0; uv[1][1] = height;
+ uv[2][0] = width; uv[2][1] = 0;
+ uv[3][0] = 0; uv[3][1] = 0;
+ }
- AddVertex(data, verticies[0], Normal, Mask, AxisMask, uv[1]);
- AddVertex(data, verticies[2 + Mask.normal], Normal, Mask, AxisMask, uv[2]);
- AddVertex(data, verticies[2 - Mask.normal], Normal, Mask, AxisMask, uv[0]);
- AddVertex(data, verticies[3], Normal, Mask, AxisMask, uv[2]);
- AddVertex(data, verticies[1 - Mask.normal], Normal, Mask, AxisMask, uv[1]);
- AddVertex(data, verticies[1 + Mask.normal], Normal, Mask, AxisMask, uv[3]);
+ AddVertex(data, verticies[0], Normal, Mask, AxisMask, uv[0]);
+ AddVertex(data, verticies[2 - Mask.normal], Normal, Mask, AxisMask, uv[2 - Mask.normal]);
+ AddVertex(data, verticies[2 + Mask.normal], Normal, Mask, AxisMask, uv[2 + Mask.normal]);
+ AddVertex(data, verticies[3], Normal, Mask, AxisMask, uv[3]);
+ AddVertex(data, verticies[1 + Mask.normal], Normal, Mask, AxisMask, uv[1 + Mask.normal]);
+ AddVertex(data, verticies[1 - Mask.normal], Normal, Mask, AxisMask, uv[1 - Mask.normal]);
}
@@ -236,8 +243,8 @@ void Chunk::createMesh(Chunk* c) {
ChunkItr + DeltaAxis1,
ChunkItr + DeltaAxis2,
ChunkItr + DeltaAxis1 + DeltaAxis2,
- height,
- width
+ width,
+ height
);
DeltaAxis1 = glm::vec3(0.f);