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package net.tylermurphy.Minecraft.UI;
import org.joml.Vector2f;
import net.tylermurphy.Minecraft.Render.Data.Display;
public class UIImage extends UIComponent {
private int texture;
public void setTexture(int texture) {
this.texture = texture;
}
public int getTexture() {
return texture;
}
public boolean clicked() {
Vector2f pos = Display.getCursorPos();
float x1 = super.getConvertedPosition().x*Display.getWidth();
float y1 = super.getConvertedPosition().y*Display.getHeight();
float x2 = super.getConvertedPosition().x*Display.getWidth()+super.getConvertedSize().x*Display.getWidth();
float y2 = super.getConvertedPosition().y*Display.getHeight()+super.getConvertedSize().y*Display.getHeight();
if(pos.x >= x1 && pos.x <= x2 && pos.y >= y1 && pos.y <= y2)
return true;
return false;
}
}
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