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package net.tylermurphy.Minecraft.Scene;
import java.io.Serializable;
import net.tylermurphy.Minecraft.Scene.Objects.Transform;
import org.lwjgl.glfw.GLFW;
import net.tylermurphy.Minecraft.Input.Input;
import net.tylermurphy.Minecraft.Scene.Objects.Entity;
import net.tylermurphy.Minecraft.Render.Data.Display;
public class Player extends Entity implements Serializable {
private static final long serialVersionUID = 5135364541978251987L;
public int health = 20;
public boolean isPaused;
public Player(Transform transform) {
super(transform);
}
public void move() {
if(!isPaused)
checkInputs();
else {
this.currentForwardSpeed = 0;
this.currentSideSpeed = 0;
}
float distance = (float) (currentForwardSpeed * Display.getFrameTimeSeconds() * (isFlying == true ? 2 : 1) * ((isSwimming || isBobbing) && !isFlying ? .25 : 1) );
float dx = (float) (distance * Math.sin(Math.toRadians(getTransform().getRotation().y)));
float dz = (float) (distance * Math.cos(Math.toRadians(getTransform().getRotation().y)));
float distance2 = (float) (currentSideSpeed * Display.getFrameTimeSeconds() * (isFlying == true ? 2 : 1) * ((isSwimming || isBobbing) && !isFlying ? .25 : 1) );
dx += (float) (distance2 * Math.sin(Math.toRadians(90-getTransform().getRotation().y)));
dz += (float) (distance2 * Math.cos(Math.toRadians(90+getTransform().getRotation().y)));
if(isInAir && !(isFlying || isSwimming)) upwardsSpeed += GRAVITY * Display.getFrameTimeSeconds();
upwardsSpeed *= (isSwimming && !isFlying ? .5 : 1);
upwardsSpeed *= (isBobbing) ? -1 : 1;
float dy = (float) (upwardsSpeed * Display.getFrameTimeSeconds());
if(willCollide(dx, 0, 0))
getTransform().increasePosition(dx, 0, 0);
if(willCollide(0, dy, 0)) {
getTransform().increasePosition(0, dy, 0);
}
if(willCollide(0, 0, dz))
getTransform().increasePosition(0, 0, dz);
if(getTransform().getPosition().y < 0) {
getTransform().increasePosition(0, 256, 0);
}
}
private void checkInputs() {
int keys_pressed = 0;
if(Input.isKeyDown(GLFW.GLFW_KEY_W)) {
this.currentForwardSpeed = -RUN_SPEED; keys_pressed++;
}else if(Input.isKeyDown(GLFW.GLFW_KEY_S)) {
this.currentForwardSpeed = RUN_SPEED; keys_pressed++;
}else {
this.currentForwardSpeed = 0;
}
if(Input.isKeyDown(GLFW.GLFW_KEY_A)) {
this.currentSideSpeed = -RUN_SPEED; keys_pressed++;
}else if(Input.isKeyDown(GLFW.GLFW_KEY_D)) {
this.currentSideSpeed = RUN_SPEED; keys_pressed++;
}else {
this.currentSideSpeed = 0;
}
if(keys_pressed == 2) {
this.currentForwardSpeed /=1.25;
this.currentSideSpeed /=1.25;
}
if(Input.isKeyDown(GLFW.GLFW_KEY_LEFT_CONTROL)) {
this.currentForwardSpeed *= 1.5;
this.currentSideSpeed *= 1.5;
}
if(Input.isKeyDown(GLFW.GLFW_KEY_SPACE)) {
if(!isInAir && !(isFlying || isSwimming)) {
this.upwardsSpeed = JUMP_POWER;
isInAir = true;
}else if(isFlying || isSwimming) {
this.upwardsSpeed = JUMP_POWER;
}
} else if(Input.isKeyDown(GLFW.GLFW_KEY_LEFT_SHIFT) && isFlying || isSwimming && !isFlying) {
this.upwardsSpeed = -JUMP_POWER;
} else if(isFlying) {
this.upwardsSpeed = 0;
}
}
}
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